Final Project Independent Learning Erin Qiu
- by wqiu100
- May 4
- in
My final project is a VR world for people to better understand the perspectives of colorblind people. When audiences come into my world, they will be placed into a room where its walls have the number 45 on them. Audiences will also see a guide and six boxes in the room. When audiences approach to the guide, she will introduce the basic knowledge of colorblind briefly, and then explain the function of six boxes in the room. The wall behind each boxes will change to its correlated colorblindness type and there are six sub types of colorblind total. After exploring all the boxes, the audiences will go to the door in the room which will transport them outside of the room. Once audiences are transported to outside of the room, they will see two exactly same landscape but with different color. There are also a guide and a door outside of the room, and the guide will ask audiences to guess the colorblindness type of the landscape in front of them since the landscape on the left is what most people see (normal version). Audiences can also go inside of these two landscape to have a closer look if they go to the second door because the second door will transport them inside of the landscape. After audiences are transported to the landscape, they can closely examine the color differences of the two landscape. Once audiences think they have an answer in minds, they can approach to the box with answer written on it to check their answers. There is also another door which can transport them back to the room if they want to see the hints or check their answers.
At first, my walls were made by many small cubes with different color to have an illusion that was a complete wall. I ran into the problem of changing the color of the walls because I was not sure whether playmaker was capable of it. Then I found a link in Youtube which solved my problems. However, since the walls contain multiple cubes, changing one color of one cube cannot solve my problem. I tried to add playmaker to every single cubes that make the wall, but it was too time consuming, and all the cubes could not change their colors at the same time. Then I found out I could change the texture instead of color in playmaker, so I made pictures for the walls in Photoshop, and imported into the unity as texture. Then I could change the texture by assigning playmaker in one cube instead of many cubes.
The link for Playmaker to change the color of subjects
I ran into another problem in the lab when I tried to view my world in Oculus. My Unity would not connect with Oculus. I ran back and forth to the lab because I could not solve the problem since I could only change my Unity in my personal Mac in my apartment. At the last time in the lab, I met Samarth and he told me I need to use Oculus first person controller instead of Unity’s its own. Apparently, I missed this in one of the classes… However, since today is Friday and it’s late. So I can only to upload my new version of Unity on Saturday, but I have one version with Unity’s first person controller in the lab now.
Below is the link to my video
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