Unity Assignment: Times Square
- by Trang Tran
- March 19
- in
I’ve worked with Unity before, but this is my first try in creating an interactive simulation. The setting takes place in Times Square, New York. My overall idea is to produce a narration of One Times Square’s history and how the building has changed over time.
In the first scene, I highlight the building with a set of moving particles, connected by lines to imply its everchanging geometries. The particle system is also a collider that takes the player to the next scene upon approaching the building.
In the second scene, which will be my next steps, I plan to recreate the evolution of One Times Square through its architectural renovations over the years.
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