Assignment 5 – First Unity Scene: HTC Vive and Basic Combat

For my first Unity scene I created a small medieval scene with the outside of a house and a small castle corridor. I ported it into the HTC Vive and scripted a simple melee system that works with the hand controllers.     Things that worked: For the most part, creating the actual scene in Unity was simple enough. I adjusted terrain and created a crater in which my scene took place so the player doesn't venture too far outside the scene. I found some free assets from the store...

Assignment 5-Renyan Jiang

My Unity video: My scene is about an isolate island where an accident just happened.  When the player walks into my scene, he would find out that there are two damaged cars, several steel rods and oil drums are scattered around the island. And for some reasons, almost the whole island drowns in the flood. To create the scene, I add the terrain with two textures - sand and stone- to portray the images of the beach and mountains. I, then, plant the woods and add some benches to make this...

Assignment 5-Dingyue Zhang

  Billions years ago, the aliens invaded and dinosaurs were hunted until the last one was dead. The scene I created is the minute before the last one dinosaur, Gary, died. Aliens’ secret weapon shot him. The biggest problem I had when I created this scene is my first person controller kept falling from the earth. I was super confused because I tried every way Google said including attaching a collider or positioning it at different locations. I finally fixed this problem by keep trying and make sure it didn’t...

Assignment 5 Yanfei Wang

My creation is a mystery alien world with a couple of outer space creatures on it. I hope to create a sense of novelty and adventure when the user walks in my scene. Specifically, when the user is walking, I hope he or she feel that the giant alien creature is going to fall on his or her head. (Not very successful, I confess). There's still plenty of rooms for me to improve my world, once I get more familiar with Unity. I encountered several problems while using Unity. For...

Fixed Teleporting with the Vive in Unity

Having successfully ported my Unity project to the HTC Vive I wanted to give my users locomotion, so they aren't stuck in one 10 ft by 10 ft square. The SteamVR Unity Plugin comes with a script called 'Steam VR_Teleporter' and that requires a script called 'Steam VR_Tracked Controller', both of which have to be assigned to each controller (or just the one you want people to teleport with.) Sounds simple enough. It wasn't. Unfortunately there is an error with the teleporter script that basically makes it unusable without modification, and there are...

Assignment 5- Chazz Inniss

I attempted to make a zombie island scene for my first Unity attempt.  At first, I have to say I got pretty frustrated with the system.  I was struggling to figure out what type of scene I wanted to do at first, but when my idea came to me I hit the ground running.  The mountain setup  made perfect framing for the scene.  It provided a frame for the beach that I created.  The palm trees also provided depth and texture to my scene.  I really wanted to create a...

VR lab- Waves of Grace

During Wednesday’s lab, my group and I were able to experience “Waves of Grace” through the Samsung Gear VR. “Waves of Grace” told the story of a young Liberian woman who survived Africa’s deadly epidemic of Ebola, which has an infamously high mortality rate, last year. When I heard that the experience was about Ebola, based on what I’d learned in the media and a National Geographic video I had watched about Ebola back when I was in eighth grade, I automatically assumed that I’d be seeing something along the...