Well, here we go. My Unity project is the story of an alien or another celestial being learning about human life and culture through the study of their dances. The character is First person and walks into a chamber that leads him to a sort of Museum of Dance. The character walks around experiencing the different dance fads of human times from twerking to the macarena. This gives the character insight into how the human population of Earth expresses themselves and communicates. I set out to show that Virtual Reality...
I was looking up a whole bunch of different tutorials on how to get my characters to animate with triggers. I am looking for where exactly I went wrong so I can learn from this for the future. I really want my final project to be in Unity and I am looking for ways to definitely improve. I worked in PlayMaker and I was pretty sure I had the physics of what I was doing correctly but I guess my characters thought otherwise because they just stood there like statues...