Assignment 4: Sailing the Ocean — Create a Scene in Unity
- by Ying Chen
- October 8
- in
By Ying Chen -- To create a basic scene in Unity is not hard, but to make it good is a challenge. I tried to create a ocean view, with various ships sailing, using icebergs as background. It was easy to find the galaxy sky, ocean texture, and the objects. The iceberg model is very rare, so I used the snow mountain instead. My workflow was to have a "sketch" in mind first, and then find all the related objects, finally add them to the scene. I recommend this work flow to beginners, since this will keep everything in logic.
There are two challenges I couldn't resolve. Firstly, it's hard to place the first person controller in the right place. I tried several times to place it, but I still have to step back a little bit when playing. Secondly, some objects couldn't stick perfectly on the water. So what you'll see in this scene is some war ships are above the water, hanging in the air.
For storytelling, this scene can be used for military exercise reporting. For example, it can be a good source when U.S. Navy conducts military exercise in Southern Sea of Asia. Or, when there is a collision between a ship and an iceberg, such scene can be used to explain how the accident happened. Also, since there is a galaxy sky, any stories relate to the space and stars can take advantage of this scene. For example, this scene can take the audience to watch the meteor shower on the sea. It'll be super-romantic.
In an ideal world, when an experiencer moves through the scene, he/she will see the ship moving along with the water. He/she can hear the sea waves as well as the ship engines. When become close to the object, he/she will be able to speed up to avoid collision. There could be wind blowing as well.
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