Independent Study Carla Sertin
- by Carla Sertin
- May 10
- in
I read "Slay the Dragon" as a part of this class and I'm trying to apply some of its principles to my current Unity project (on post-war life). I'll be honest, a good amount of the book was not relevant to what I'm trying to do with my project, but it's good knowledge to have for future VR storytelling adventures.
I know how to write a story and I can even film a not-so-bad short. But throw a character who can interact with things within the story and I get completely lost. The idea of user experience within video games/interactive media is new to me, and that's where I benefitted most from the book. My VR experience isn't quite a game, but it has interactive elements, and learning how to tell a story that pulls the player into a different world and allows them to be a part of the larger story is extremely important.
Instead of considering what I want them to understand/feel from this, I also have to figure out what obstacles they face and how they overcome them. Because there are non-fiction aspects to the story, how do I draw in things from real life in a way that makes sense to the user and actually adds to the story? I found that they book provided some really good advice on those points and was a good jumping-off point for my VR experience.
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