Working with playmaker for the first time was a fun yet frustrating experience. Making the treasure box open and close was very easy to me, but once I started messing around with I Tween, thats when it started getting complicated. The most difficult part for me was working with the transitions, making sure the animations and movements happened at the right times. I kept running into the issue of Playmaker skipping over states and ruining the whole scene. So after spending a few hours fiddling with the editor, I had...
Assignment 3 – Prasanna Kulkarni
- by Prasanna Kulkarni
- October 9
- in
The prospect of adding interactivity to a Unity scene immediately makes you wonder about the possibilities. And Playmaker makes it easy to do. After an initial look at Playmaker it feels like it would be a lot easy to add basic interactivity to the scene without coding at all. Getting familiar with all the options in Playmaker GUI is all you need. The tutorials by Irfaan Uraizee really helped me get started with Playmaker. I went through all 5 tutorials, and then I was able to add basic interactivity without any major hurdles. One of...
When we initially worked with Playmaker in class I thought to myself, “This is pretty easy.” So, I when I went to start assignment three, I figured I’d spend maybe 30-45 minutes creating a somewhat complex animation in a somewhat complex environment. I was very wrong. It took me three plus attempts, and almost two hours to finally figure out how to get a treasure box to open and close and a whale to dive into the ground upon command. It was a frustrating process to say the least. My...
Assignment 2 – Caitlin Gillman
- by Caitlin G
- September 29
- in
Assignment 2 was a lot of fun, but also caused me some headache. Originally, I wanted to do an intricate battle scene between futuristic looking characters on the surface of the moon. However, those dreams were quickly squashed when the futuristic characters I found in the asset store and online failed to work when I uploaded them into Unity. So I decided to change the focus of my project to just a moon landing with some astronauts, space ships, and other space-related objects. I took to a program called "World...
Assignment 2- Knickerbocker
- by Sarah Knickerbocker
- September 28
- in
For this assignment I focused on trying to learn basic aspects of unity to create what could be an establishing scene to a story. I experimented with different textures to add shading to the mountains and create a lake and stone path. I added assets like a medieval house, wooden bridge, and cart to add to this theme that my scene was taking place a long time ago. I liked that the scene left you wondering whether to head to the lake, the house, or the mountains because it would...
Assignment 2 – Olivia Arty
- by Olivia Arty
- September 26
- in
Unity and I are going to be the best of all friendemies. It is really amazing to be able to creative a virtual scene, however it's extremely intricate. More precisely, you need to be make sure to be very detailed because if not then your scene won't make sense or look good. The biggest issue I hadbesides trying to make everythign as realistic as possible was trying to add water... I don't know why but it always comes out very strange when I do it.
Assignment 2 – Andrew Polino
- by Andrew Polino
- September 26
- in
That surreal moment when you walk your character past the campfire, through a clump of bushes with white flowers, down a set of stone steps, and toward an open field where a fiery orange sunset shines over the beach down below and think to yourself, "I made this"... My first time working with Unity really got me into a creative mode. Even though I had to stop and start everything over again several times, I loved being able to construct a world with pre-made objects and environments. It was a...
Assignment 2 – Samantha Koenig
- by Samantha Koenig
- September 26
- in
After completing this assignment I'm still unsure how I feel about Unity. Getting the hang of the controls was pretty easy and I really enjoyed all the different possibilities with textures. Maybe I enjoyed those most because those were the easiest to control and create with. However, outside of simple tasks, I found the program a lot less intuitive than I would have thought. The asset store was really interesting to search through and see what others had created, but it seems that unless you're willing to spend some money,...
Assignment 2- Eric Jackson
- by Eric Jackson
- September 26
- in
In this scene I tried to create a variety of different objects that ultimately did not work. I was proud that I could navigate around basics components for operating unity. Implementing different objects into my world, creating basic layouts and fixing lighting were all very natural. I began to really get a hold of moving around in unity because it is a space that you truly have to get adjusted to. I loved being able to work through different tasks and trying to make the best scene that I could....
Assignment 2 – Jenn Li
- by Jennifer Li
- September 25
- in
I never knew creating video games could be so easy. Unity takes the coding right out of the game design process and I am very grateful for that. It was a little difficult getting used to the interface, but once you’ve got the basics down, designing is a breeze. How the program works is very close to Halo forge, for those of you who have played that game. Its simple drag and place design makes it easy for anyone to create a walkthrough experience in a 3d world. What...
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