After my first experience with Unity, I decided to go about creating my second one in a different way. Instead of finding assets in the store that I could somehow turn into a scene, I approached my scene with an idea - then had to find the assets that fit what I wanted to do. I knew I wanted to create a scene that had a lot of visual interest, was dark and required participation to interact with my PlayMaker component. I created a lake with choppy water, heavy rain,...
Assignment 3 – Koenig
- by Samantha Koenig
- December 20
- in