Assignments 6 & 7 – Making Interactive Worlds and Characters

So, I decided to kill two birds with one stone and upload assignments 6 & 7 in the same post. I'm still having trouble with Unity. It's not the easiest system to use, but at least I'm not making the same mistakes - I'm making new ones! So, I was tasked with making an interactive environment in assignment 6 and making a character that moves because I've interacted with the environment in assignment 7. I've decided to submit a video that shows both things happening at the same time. I...

Assignment 6-Renyan Jiang

The recent attempts of exploring Unity have been much more interesting rather than frustrating. I start getting familiar with those settings and actions that I can play a little bit with upon my own imagination. Still, I am improving this scene and building up more logics and objects in it. Based on the story I pitched in last assignment, I am now adding more elements such as the moving of the stones and the trigger that activate the car engine, which will lead the story to a new direction that the...

Assignment 6 – Federico Ghelli

I decided to play with my original Underwater Fortress world and enhance it with a couple of assets I found on the Asset Store. For this assignment  I followed a tutorial on how to create triggers to start an action with PlayMaker. Here's the link.  After I learned how to use it, I put a German-speaking cyber soldier in my world. When you enter the trigger area you can hear say something, which translated in English is "Stop! Stay where you are." Once you leave the trigger area he'll shout...

The Interplay Between VR and Traditional Games

Interplay With Games VRGames as a genre have seen some of the most prolific growth out of every entertainment medium. 20 years ago we were looking at pixelized Italian men crushing turtles and eating mushrooms. Now, games are a 44 billion dollar a year industry that spans every platform from consoles, to smartphones. One of the newest innovations in gaming is the combination of traditional gaming platforms with virtual reality technology.  As virtual reality and augmented reality are rising in popularity there is a growing movement to combine the best...

AJ Abell Assignment 6

https://www.youtube.com/watch?v=eBlje0YB8JY&feature=youtu.be This assignment was interesting because getting the logic down can take some time. I eventually got it done, but after a few unsuccessful attempts. When I put my character in the scene, I created the three states and added the Trigger Enter and Trigger Exit animations to the states. I also made a collision box around my character, which I soon learned was a mistake. I had my logic set up soundly: when I entered the collision box, it triggered my object to walk to another object, and when...

Expanded Unity Assignment Pitch

For my expanded unity assignment I want to play around more with the creation of a treasure chest. I found a ton of great assets in the asset store and I want to change my scene to be about an explorer, traversing an ancient fortress and finding a cache of treasure. Other then feeding my love for creating ancient ruins filled with monsters (yay) I also want to see if I can get a set of doors to open the same way I got the chest to open. It shouldn't...

360 Video Experience: Royal Flush

Now that we're officially on Littlstar and Youtube I wanted to share a little bit about my experience working on our VR Project. Hopefully something here helps those who want to use the 360 Rig to tell stories that are more like traditional film and television shows. First though, a huge shout out to Super group for making this project possible, ya'll the real MVPs. Obviously the 360 Cam has certain limitations, the biggest one of these being that its hard to move the camera without causing serious ghosting issues....

360 Video ft. The Horror Scene Experience

Directed by Emily Bailey Stage setup by Emily Bailey Gulnaz Khan and Yanfei Wang, Stitched by Emily Bailey Gulnaz Khan and Yanfei Wang As a horror story lover, I came up with the idea of making a horror scene experience. The advantage of making a horror story is that we don't have to worry about getting permission to shoot in special places. All we used include an empty classroom, some Halloween props and a knife. We changed the exposure rate of the scene and added some creepy music in the post production to...