Have you ever been the life of the party? Had everyone groan when you said you had to leave? I imagine it's something like the crux of this Unity game. I added Mixamo characters to my original creepy city scene. I had some trouble with making the young girl walk on the terrain instead of under it... It's still not where I want it to be, but much better than before. The triggers are five spheres and a cube. I attached animation and audio to the player entering and exiting the trigger area to...
Assignment 7-Ott
- by Kyle Ott
- March 10
- in
For my assignment I wanted to just play around with the idea with a zombie that was as scared of me as I was of it. I just felt like that was a funny thing to play around with. I made the trigger with so that the zombie would retreat whenever I did so that it would echo that sentiment "its as scared of you as you are of it." As a storytelling element I wonder if anyone has played around with the idea of frightened zombies, or a survival...
Here it is! As my FPC entered the trigger, the jogging girl will start moving toward point 2 and as FPC exited, she will jog back to point 1.
Assignment 7 – Adding Elvis to the Jam
- by Sammie Ho
- March 10
- in
In my previous assignment, I had already included an animated mixamo character, jamming out to the dino jam. For this assignment, I decided to add in a walking character, so that I could use Playmaker to move him from one spot to another. After adding in a walking Elvis, two cubes, and a cylinder as a trigger object, I ran into the problem of controlling the character animation. I didn't know how to have Elvis only start walking when triggered to move from one cube to another. After looking through...
Assignment 7 – Juli Whetstone
- by Juli Whetstone
- March 10
- in
Once again, using a Unity required a lot a lot of patience. I just stuck with a simple scene of Shey moving from one cube to the other, which is triggered by the sphere. I'm not sure how to get her to walk on the ground. I also wanted her to stop walking when she reached each cube but ran into troubles with that as well. Overall, I feel like I am starting to get the basics of Playmaker, but there are still some little details that I have yet to...
I had serious difficulty with getting the animation to loop back to state 1 so that if I were to enter the trigger again, Shae would start over and walk back to the demon. It is probably the simplest thing in my logic but I really could not figure it out.
NEWS FLASH! Chase actually got something to work. In class we practiced using Playmaker and Mixamo and perfected our skills. I finally found a way to animate my characters. Hizaaa! Here is a video of an animation I made using the Peasant Girl character in Mixamo and the snake body hips hip hop dance animation. Spicy, I know.
Assignment 6 – Granny Joins The Jam
- by Sammie Ho
- March 7
- in
While Unity took some time to learn, Playmaker took my time, played with it, and then refused to give it back. The first class we had, Playmaker wasn't as hard to follow as originally learning Unity--there were less things to create and simple rules. But that's where the easy part ends. After discovering the plethora of actions available for all Unity objects, and then the multitude of states required to make these simple actions possible, I soon admired the animators and video game creators who had to do this for...
I wished to do more complex design, but I think it's better to save it to the next assignment. For this assignment, I just made everything MOVE, which is already funny to play.
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