Renyan Jiang Virtual Reality Storytelling May 1, 2016 Graduate Student Assignment The development of a VR game software – VR Fruit Slice Background The rapid development of the VR technique provides the game developers an open environment, and thus numerous of eye-catching innovations have been created recently. Facebook, the company which has acquired the oculus two years ago, is now one of the biggest holders of VR contents. I interviewed my friend Herz, who happens to be one of the VR game app developer works for Facebook,...
We wanted to create a tour that would give viewers an understanding of Newhouse through the lens of innovation. From Newhouse 1 to the Innovation Lab, our school has a history of media innovation. Through the process of filming and editing the project I learned the importance of planning ahead. We tried some things that we didn't think would cause issues in post-production, like crossing the stitch line at about 7ft distance from the camera. They caused issues in post-production and we had to reshoot a scene, which ended up being for...
Final Project – Stanlyn (Ye Lu)
- by Ye Lu
- May 10
- in
I built a scene which shows the mental world of a woman. She lives a tedious life in reality: married a reliable guy, doing a stable job, with a nice house and two children. She never cooks or do any chores at home - she hire people to do them. But when she was young, she had a dream of living in a beautiful house, cooking for her husband and children, doing something she loves. She did not get together with the guy she loved, so she kept making "right"...
My final VR project of the semester was always going to be about my dream. Since September two fellow Syracuse University seniors and I have been growing our video production startup into a full fledged business. Our key distinguishing factor? We're going to live on a school bus when we graduate and drive around the country making short explainer videos for startups and small businesses to use for Kickstarter campaigns, business competitions, and on their company websites. We know a thing or two about crowdfunding campaigns too. Our Indiegogo campaign...
Laniesha M. Dotson: Director, Documentary Filmmaker and Innovator. While attending Le Moyne College in Syracuse, New York, Laniesha studied Communications and Film. There she took her passion for directing and technology and used her abilities to help create out of the ordinary films. As a graduate student, she is currently working with her alma mater, which will produce multiple 360 and VR documentaries. How did you get started in 360 video & Virtual Reality? As a filmmaker, I want my audience to watch my films and connect with...
Throughout my time in the VR Storytelling class, I have constantly been inspired by the many opportunities that 360° video provides for one of my biggest interests, musical theatre. Whether it was watching Disney on Broadway's Circle of Life in 360° YouTube video or hearing Erin Miller's presentation about a company that was utilizing virtual reality to "break the fourth wall", I was inspired by the headset's ability to enhance and expand an audience member's interaction with performance. Following my passions, I decided to form my final project around First...
The final project I designed is a mystery game which is now built up in Unity. The original story was about a middle-aged man woke up in a strange island only found out that his car was crushed and the sea level was rising. And the player’s task was to help him escape from the island. However, since I’m so interested in the program, plus people love those games which would apply their detective skills, I decided to make it more complicated and tricky. With some feedbacks, the new story is adapted as...
My story is about the mental world of a transgender. He found he would like to be a girl in his childhood. But people surround him teased him, which made him starts to have mental problem. He has had a great time with his boyfriend but they broke up in the end. The whole scene is a imaginary world of him. He was stuck in an endless corridor. The process of finding a way out is also his trying of knowing himself thoroughly. I used playmaker to make the animation...
This is my final project created by Unity. The story is about a man escaping an asylum that is full of zombie-like patiences. The asylum was created by Cinema4D. I made some of the props, such as the radio, gurneys and the wheelchair. The patiences and the dead body are prefabs. . I used various triggers to make the story, including the door, the walls, the radio and the zombies, etc. Personally, what's good about my project is the dark and scary feeling. I used multiple elements in order to create...
I applied several things I learned from professor Giglio's book Slay the Dragon: Writing Great Stories for Video Games to my final assignment made by Unity. Although my work is quite simple, it contains the basic elements of game story telling. First, the protagonist needs to have a goal throughout the game. My protagonist's goal is to escape the asylum that is full of zombie-like patients. Second, the protagonist will face difficulties that prevent him from achieving his goal. I set the following difficulties: the door that leads to the next...
- « Previous Page
- 1
- ...
- 68
- 69
- 70
- 71
- 72
- ...
- 98
- Next Page »