Newhouse has a rich history of innovation, and we set out to capture the history of our college through the lens of innovators. We weren’t exactly sure how to do this at the outset, but bringing Carla on to help us on the storytelling front was huge. We gravitated towards singular events that could help to illuminate a particular aspect of Newhouse’s past; for instance, LBJ’s Gulf of Tonkin Speech as an introduction of sorts for Newhouse I. Aside from ironing out our storytelling problems, we faced technical difficulties...
I learned a lot this semester, including the basics of Unity and how to combine Unity and Cinema 4D together. The most impressing part of learning is how to animate the characters in the scene. In class, professor told us to import the Mixamo character and the animation together, so that we can control how the character moves. But I watched the instruction on the assets store so I imported characters from assets store as well as the animation package. After importing the character package, I saw the different folders...
Well, here we go. My Unity project is the story of an alien or another celestial being learning about human life and culture through the study of their dances. The character is First person and walks into a chamber that leads him to a sort of Museum of Dance. The character walks around experiencing the different dance fads of human times from twerking to the macarena. This gives the character insight into how the human population of Earth expresses themselves and communicates. I set out to show that Virtual Reality...
What did you set out to do? For my final project I worked with Ben Kreimer, a fellow at the Buzzfeed Open Lab. He created 3D models of the Antiochia ad Cragum Archaeological Research Site in Turkey. My task was to put the models into virtual reality using the HTC Vive. I placed audio narration around 'hotspots' which users can teleport to using the HTC Vive controller's trigger for learning about the different recreations. What did you learn as you began working on it? There are a few things that I...
Prior to our class, I had very little experience with 360 video and VR content. My first experience came when I wore the Google Cardboard to listen to the New York Times first VR 360 piece “The Displaced”. For my final project in our class, I wanted to record a 360 video piece on the beauty of Upstate New York. I first wanted to tell a little about the history of Upstate New York but after much consideration and suggestions from Professor Harper and other classmates, I decided to have...
There's no better way to share a day than with 360 video. Especially if that day is EarthFest. Every year, the Students of Sustainability, NYPIRG, and SU Sustainability Division throw a festival in Thornden Park to bring awareness to sustainable and Earth-friendly organizations, movements, and initiatives happening in the city of Syracuse. It's a very family and pet friendly event and I chose to capture the fun things that were going on during the day including slack-lining, painting, dancing, and hanging out with floppy dogs. Check out my video on...
“Have you encountered this situation? When you want to tell your friends on the social media what you are doing, you find that pictures can’t show everything. You want to have a more lifelike way to express yourself but just end in typing a lot and sending similar pictures?” When I ask Richard why his team wants to make the air modeling system, he asks back to me this question. “We plan to create a generally easier, more autonomous, and accurate way to capture and create a 3D model of...
My group and I wanted to create a tour that would give viewers an understanding of Newhouse through the lens of innovation. From Newhouse 1 to the Innovation Lab, our school has a history of media innovation. Where exactly do I begin?... I cannot believe that this experience is over. From pre-production to the countless hours of post-production, my team and I managed to produce a solid and captivating 360 video. I learned a mass amount of information while producing this video. The first thing I learned was organization and the...
Virtual Reality Storytelling Whitepaper on MirroringRUN MirroringRUN(镜像酷跑 in Chinese) is a Parkour Virtual Reality game developed by Mirrovr-a new company that engages in developing VR games and videos in China. MirroringRUN is developed in November, 2015 and was finished in three weeks. The writer interviewed the main developer, Xusong Yang for the details of developing this game. The Game that Gets Away from Cybersickness MirroringRUN is developed on the platform of Oculus Rift DK2. It also supports other VR helmets in the market. The game is set...
More than often, we will have to limit the players to playable areas, so they can't climb over hills or run through lakes. To do that, we have to adjust the settings in the item called the navigation mesh. In Unity, you can easily find the navigation mesh by clicking the Window, then Navigation. Navigation meshes will show up over a certain part of the terrain, identifying which areas can be walked on, and then AIs can use this information to define how to get around obstacles and navigate from one point to...
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