Prager Independent Learning Unity Transportation

While creating my project I quickly realized I needed to learn how to transport the player throughout the scene on trigger. Initially, I thought you would be able to simple do this by creating an FSM on the first person controller and creating I Tween between different objects scattered throughout the scene. I quickly found out that was not the case. I began researching how to transport a character throughout a Unity scene. I came across multiple blogs and forums that suggested doing the opposite of what I was trying....

Stranger Things Project

Erika Zoffer The project includes a trial and similar modeling to the scene in the show "Stranger Things" that depicts the upside down and the monster at the end. The scene begins at the house with a spot-lit trailer in front of the player, as they move through the credit sequence a hut becomes visible in the distance and their heart starts pounding. Upon entering the house, the player hears an eery call for "mommy" from a child's voice. As the voice get's louder toward the other side of the...

Dakota Access Pipeline in Unity- Final VR Project

For my final VR project, I wanted to recreate a timeline of the Dakota Access Pipeline situation in Unity. I am a broadcast major and this issue has not been getting a lot of news coverage until recent events and I thought that it would be different and informational to recreate difference scenes of the pipeline construction and protests to give viewers a better understanding of what the issue is and what is actually going on over there. When I began I quickly realized that I was too ambitious in...

Pagan Full Moon Ritual – Final Project – Anna Leach

For my final project, I decided to record a Pagan ritual. The ceremony which fit best with the timing of this assignment was December's full moon ritual, as put on by SPIRAL, the Pagan group on campus. After clearing the idea with SPIRAL, I recorded the entire ritual from the center of the circle. The circular formation allowed for a unique perspective on an already taboo and often misinterpreted set of faith traditions. To develop a greater sense of story, I split the ritual up into its different components in...

Samsung Gear360 Manager – Independent Learning

For my final project, I decided to film using the Samsung Gear360 camera. One of the "perks" of using this device is certain Samsung cell phones can download the Samsung Gear360 Manager app, which acts as a sort of virtual remote for the camera. Configuration The camera connects to Manager via its own Bluetooth signal. Once the app is launched, the user is prompted to pair it with any Gear360 camera whose signal is on and within range (which through trial and error, I discovered was fairly strong up even at...

Whitepaper_Johnny Cho

Analysis of  education content: Engage in Immersivevreducation I choose the company named Immersivevreducation. They created the many VR education contents such as Engage, Apollo 11, Titanic, Mars Curiosity, Medical Training simulator. Among those softwares, I pick the Engage software to write the whitepaper because it is the most well-made the software in their company contents. Also, it received the Award of Unity Finalist 2016. In the software, you can have virtual lecture and join the meeting with your friends. You can have a variety of interaction with your partner by...

Port Final Project: Present Day Auschwitz

The magic of virtual reality lies within its sense of presence. VR has the ability to take a user to a certain place, in a certain time, and experience what its like to physically be there, rather than watch from an outside perspective. Users aren't just watching the story unfold, users are part of the story. This immersion causes users to feel emotions much more deeply than they would if the same content was moved to a different platform. Due to this effect, the storyteller must consistently keep users in mind when designing...

Port Independent Learning

"In video games, it's completely different. The players are at the center of the action. THEY decide when and where to move, look, and take action. They can spend ten minutes in a hallway. Or ten seconds. The players can open this door, then that door, then go out this window. Or they can just go out another window. Maybe they turn around and go around the building. The pace and direction are entirely up to the players. This non-linear interactive storytelling is one of the many innovations that video games...

Independent Learning: Secondary Color Correction for 360 Video

Secondary Color Correcting 360-Degree Video In Premiere Pro CC Between the films I make for class and the videos I produce for CitrusTV, I edit a LOT of footage. One sub-division of editing that I'm interested in and have begun to have some experience with is color correction. In the professional world, editors and color correctors are two sets of people that do completely different jobs. All of the video that you watch on a daily basis has been edited, but there is also very little that hasn't been color...

Final Project Articek: Downtown Syracuse

Start: How I found my topic. It was a long way until I got the topic of my final project. Ambitious as I am, I started to work on the topic in the middle of the semester. I really wanted to show the user the incredible facility of the Landmark Theater in Syracuse. Unfortunately, the Landmark Theater couldn’t see the emerging technology of a virtual reality video and didn’t give me permission to shoot as well as to talk to me. “This is nothing for us”’ they said. Okay, I...