Final Project: A Day At The Bio Lab 360 Video

For my final project, I did a 360 Video at the biology department in Syracuse University. I have always been curious about what the life of a scientist is since I am majoring in art. It is like a totally different world to me. Therefore, I think it is interesting to film some behind-the-scene stories in a science laboratory, and show viewers some new knowledge they usually don't get to know in daily life. I contacted Yao Xiao, one of the PhD students from the biology department, and asked for...

New Skill Blog- Photogrammetry

Photogrammetry Tips Photogrammetry is simpler than you might think but it is a long and tedious process with lots of bugs in it. The basic premise is to take photos at every angle of the object you want (with about 60% overlap of coverage in the photos) and then plop them into a program like Autodesk ReMake which stitches it together for you. Turntable/Lazy Susan method THIS DOES NOT WORK! DON’T WASTE YOUR TIME!!!!! I read a lot about this on the Internet when researching photogrammetry and many people suggested...

Final Project__ Concert Choir

This is a 360 video of my concert choir class. I spent lots of my good time in this class, and practiced hard to do my best. So I want to take a 360 video of our class and the concert as a good memory. There are two parts of this video-----Training and concert. And I make some transition to make it looks more nature. The only thing disappointed me of this video is the resolution, it is not clear and sometimes I can't even recognize faces of my friends.

Final Project: NFL QB Simulator

So with this project I aimed to show how hard it was to be an NFL QB. I wanted to make an accurate experience and while I succeed in some respects, I felt I was hindered a bit, unless I spent over 200 dollars (no animations for defenders, no facemask camera). I also felt I was held back because to put it bluntly, Unity is not a good program. Most of what I was doing was made 1000x more tedious because Unity is clunky. The movement was clunky, the controls...

Final Project: Parkinson’s Unity Walk

For my final project, I did a 360 degree video of the Parkinson's Unity Walk in Central Park on April 22nd. This walk is an annual event which brings thousands of people to NYC to raise money and awarness for Parkinson's Disease and P.D. research and for the tenth year running the walk raised more than $1 million. For my project, I aimed to not only transport people from wherever they are to Central Park to experience the walk, but also to let them go through the walk with the...

Graduate Student Paper – Onlight VR: The Pioneer In China’s Virtual Reality Industry

We have all witnessed that 2016 became the year of extreme blooming of virtual reality around the world. The VR landscape in China has also been developing since the last year. Huge companies, such as Alibaba, all dived into the field of VR and AR one after another in order to keep up with the trend and provide better service. Simultaneously, many young people seized the opportunity, lots of start-up companies emerging in VR industry as a result. Onlight VR is one of these companies that followed the trend tightly. It...

Independent learning: Using Final Cut Pro X to edit 360 video

Life’s rough if you’re a Final Cut Pro X user – while your Adobe Premiere Pro-using friends get built-in support for VR videos, we’re left out in the cold with nothing. Sure, if you’re using footage that’s been converted to equirectangular format (like the kind that comes directly out of the Nikon KeyMission 360 or the Action Director-produced files of the Samsung Gear 360) then you’ll at least be able to force it in, output it in the proper resolution, and then add proper meta information for 360 using the...

Assignment 8 – Greg Archer

Assignment 8 did not seem to go that well for me. After having to roll back my version of Unity because to meet the playmaker version I had it seemed that it would not recognize animations on game objects that I placed in the scene. I was trying to mimic the chest opening like in the video tutorial but I would always get an error message stating that there was not animation on the object however the object did have animation and it would preview fine. I was able to...

Assignment8

This is about a treasure box in a Middle Ages house.  Outside the house is a garden with trees and flowers, but I only record the inside part because it's kind of difficult to control the first perspective to enter the big house. In the house, there are several old pieces of furniture such as a bookshelf, chair, bed and the most important---- the treasure box. When I get close to the box, it would open automatically, when I walk away from it ,it would close. The only problem is...