Assignment7 – Erin Qiu

I will create a world that is from color blind people’s perspective in Unity. I will put the first person controller inside a huge cube with four bricks walls around it, and one above it. The walls will be made by many little cubes with different colors. Each wall represents one type of partial color blindness. When the first person controller moves near any of the walls, the color of some cubes will change back to normal color (how non color blind people perceive).   Research Color blindness also knows...

Final Project Pitch – Ryan Kehr

I will be pitching the class on my final project idea. My idea is to do a 360 tour of Destiny USA. I think this is a great opportunity because Destiny USA is a huge mall that many people have trouble navigating. Having a 360 tour will not only give insight and information about the mall but also help mall goers find their stores the fastest way. https://docs.google.com/presentation/d/1KPlxi_XTmQnvW7ddojwlphw17nrjXiOW_LLBT2ygLro/edit?usp=sharing

Assignment 5 & 6 Tania Joseph

For this assignment I really wanted to create a scene of a neighborhood. I added three characters within the scene and sound (laughing) to the woman sitting on the bench by the bus stop. I had a lot of fun creating this scene and adding different elements of from neighborhoods that I been in over time. My inspiration came from the roundabouts in the Caribbean, the houses in Georgia, and the buildings of NYC. I wanted the viewer to feel like they were in the neighborhood so I added a...

Assignment 5&6 – Samarth Sharma

Working on Unity is fun but challenging at the same time. My aim was to create a sequence of triggers where the first person triggers one object and the triggered object then subsequently triggers a second object once it interacts with the collider of the second object. It took me some time to figure this out. However, learning to do so fun and opened new possibilities for me on Unity. I was able to make one asset trigger another asset by adding the first person component to the asset itself....

Assignments 5 and 6 – Katie Conti

Assignments 5 and 6 - by Katie Conti Animated Unity Castle World (Youtube): This project brought about a major learning curve for me. I had never used this kind of programming/gaming engine before, and honestly, I'm not even much of a gamer myself. When I found a plethora of medieval assets from the Unity store, Mixamo figures, and TurboSquid I decided to recall my middle school fascination with medieval times and folkloric legends. My story was this: You are teleported back in time, where you find yourself outside the walls...

Shantz Assignment 5 and 6

For this assignment, I had a lot of trouble getting Playmaker to work with a lot of the models I tried to use, especially the ones off of Mixamo. I finally realized that none of the animations I was trying to use were legacy animations, and when I finally realized that some of the animations started to work. However, most of them still did not. I think that this is because I was using free animations/models, and I also think that I was not importing all of the data needed...