The Character was made on Fuse.
Julians Mixamo test
- by jsking01
- October 22
- in
Assignment 6: Playmaker and Maximo: Osung
- by oskwan
- October 22
- in
Since it is pretty much similar to the assignment 5, I made an Unity build and recorded the playing in other room (and I didn't want to bother other classmates in lab 205 with the sound) FSM tree is quite simple. When player touch the trigger area(invisible), Uncle M (muscle man with catwalk) approach poor Remy and leaving the area, Uncle M run away. Uncle M is my own customized character built in Adobe Fuse. Uploaded on Mixamo and downloaded with animation. Remy came form Mixamo. The moving points of...
Mixamo Animation Project – Trying to have two animations
- by gcook01
- October 22
- in
I had one goal with this project, which was to have a single character play two animations. I figured out that if you connected the animator function in Mixamo to the unity animator, then you could have a singular character play multiple animations. I haven't quite figured out how to make it work every time, or how to make it run smoothly, but it works. If you didn't notice, there is an idle stance the character takes where there is some animation, which translates straight into the next animation. There...
Kyle Slyva’s Assignment 6: Mixamo and Playmaker Animation
- by Kyle Slyva
- October 22
- in
I set up a scene with two characters (Arissa and Harold) who are unfortunately the only two inhabitants in a small mountain-top village. Harold keeps trying to find ways to get Arissa to like him, but for some strange reason, Arissa just doesn't find Harold attractive. In this scene, Harold is trying the "sneak up slowly with a big smile" technique. Lets see if it works out for him. Unity Setup: I have two platforms which act as the main triggers for Harold. The first platform stops the idle animation...
Assignment 6: Mixamo with Playmaker – Kanda Fang
- by cfang101
- October 22
- in
For this assignment, I picked a cartoony character from Mixamo with several different animations. I tried different methods to present what I had in mind and this is the closest version I can get. I pictured the character to start with the "idle" animation and when I trigger enter the first sphere, he would start walking. When he gets to the music note, he would jump over it and walk back to original position. I first started with the character an idle animation as default and try to put "play...
Assignment 5 : Playmaker Interactive : Osung Kwan
- by oskwan
- October 22
- in
This is my assignment 5 (late due to baby birth). Some highlights I would like to mention are following: tweaked the Playmaker FSM a little bit. After stage 2, there are two branches, one is going back to idle state when player leave the trigger area, the other is when Golem reach poor Remy, he screams. Made trigger invisible. It actually located on the right before the corner but I removed the mesh(the object is cube), so only the trigger collider remains. Built closed space. Poor Remy came from Mixamo...
Marisa Joachim Assignment 6- Justice League
- by mfjoachi
- October 22
- in
This week I decided to create a chaotic scene: Justice League vs. first responders. Here the building is on fire, the policeman is yelling at Superman, and the firewoman is yelling at Flash! Hulk is attempting to save civilians by standing on the policecar. Spider-Man is climbing his way up the building to save people, as physicians and EMTs run into the building as well.
Assignment 6: Ninja and policewoman
- by qzhu102
- October 22
- in
This time I made a fight between a ninja and a policewoman, with different kinds of people watching them and shouting for them. This time I failed again to record sound when screen recording. If you turn both the computer sound and YouTube sound to the highest, you can hear it, but it's weak... I will try improve this next time. This animation is about, when I approach to the ninja, she starts to move, and when I leave my seats on bench, the ninja starts to move to...
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