Bad example of shooting 360-degree camera

On the team project, our team wanted to shoot the dancing team in the Carrier dome. First, we set up the camera right above the ‘S’ mark in the center of the dome. As you might know, the process of how the 6 cameras are stitching fundamentally is  that they find the similarity between two cameras. However, if there are many similarities, the computer can not detect it properly because they are not human. Thus, this below picture is what I got from the stitching work. Therefore, the Autopano programs found...

Soundflower to capture the computer audio from Quicktime

I saw many videos that do not have sound on it because the Quicktime needs to install the add-on program to capture the computer audio. It is called, “Soundflower”. For those who need to record the computer audio as well, I uploaded my dropbox. The password is 1111 when you download it. Download from dropbox: https://www.dropbox.com/sh/f8tbojjt9a5nx74/AAAeeITe1nA-6LPX1o62nJOta?dl=0 Tutorial to install the soundflower: https://www.youtube.com/watch?v=HHW2gMjvUHw Reference: https://rogueamoeba.com/freebies/soundflower/

Independent Learning – Meng Fu

I have several things to share from the c4d skills to unity tips. In the story of my project, there are some crumbled paper and a red dress lying on the ground. I can't find existing model in the assets store so I need to make it by myself. Both two things rely on c4d animations. The process of making models are kind of complicated but the tutorials are great so it should be fine if you follow the steps. I made a crumbled paper model just the same with...

Independent Study: How to navigate the player?-Renyan Jiang

  More than often, we will have to limit the players to playable areas, so they can't climb over hills or run through lakes. To do that, we have to adjust the settings in the item called the navigation mesh. In Unity, you can easily find the navigation mesh by clicking the Window, then Navigation. Navigation meshes will show up over a certain part of the terrain, identifying which areas can be walked on, and then AIs can use this information to define how to get around obstacles and navigate from one point to...

Unity Video Tutorials – Student Tips

By Juli Whetstone   I had 0 experience with Unity (or anything like it) before this class, and I really struggled with it at the beginning. For some crazy reason, I decided to tackle a final project in Unity. My biggest tip from this experience is always look to YouTube for help! I am the kind of person who learns best from seeing someone else do the steps instead of just reading instruction. I found out that Unity actually publishes their own tutorials so be sure to check them out:...

Mo Cap, Unity, and Me – A Study in Low-Budget Motion Capture

Every good story needs characters. No matter what medium you're using to tell a story, people latch on to anyone they can relate to or feel for. And if that story happens to be in virtual reality, they can latch on all the more tightly. They share a space with the character. They inhabit its world. They empathize with it, no matter how obviously CGI it is. Case and point: Kiya Notice the way these people move. It's never stiff or robotic. They gesture fluidly to each other. They naturally...

360 Video Experience: Royal Flush

Now that we're officially on Littlstar and Youtube I wanted to share a little bit about my experience working on our VR Project. Hopefully something here helps those who want to use the 360 Rig to tell stories that are more like traditional film and television shows. First though, a huge shout out to Super group for making this project possible, ya'll the real MVPs. Obviously the 360 Cam has certain limitations, the biggest one of these being that its hard to move the camera without causing serious ghosting issues....

Something Special For 360

Hey guys. I wasn't sure if this belonged in a Facebook or Twitter Post but I figured it deserved mentioning for all of us VR Junkies. 360 Videos will load in just about any browser or on youtube. However, for some reason Safari isn't compatible for the 360 camera. So for all you Mac aficionados out there be wary.

Fixed Teleporting with the Vive in Unity

Having successfully ported my Unity project to the HTC Vive I wanted to give my users locomotion, so they aren't stuck in one 10 ft by 10 ft square. The SteamVR Unity Plugin comes with a script called 'Steam VR_Teleporter' and that requires a script called 'Steam VR_Tracked Controller', both of which have to be assigned to each controller (or just the one you want people to teleport with.) Sounds simple enough. It wasn't. Unfortunately there is an error with the teleporter script that basically makes it unusable without modification, and there are...