Independent Study -Creating Stereoscopic 3D videos

  Here is the link to the tutorial - Creating Stereoscopic 3D video So this is my view of the tutorial- in the tutorial, Professor Mark Gray makes up his own rig with two Kodak 4K cameras. Originally a 360 camera, Prof. Gray turns one along with the other and records two 180 videos, thus creating a three dimensional video. This is something we touched upon during the skype session with Samantha Koenig- like NextVR is using 180 videos to stream NBA content. The other 180 being used to display match...

Independent Learning Requirement: Tutorial – Sennheiser VR Ambisonics microphone for spatial audio

-Julian Schonbohm For my final VR project, I worked together with a classmate on a 360 video, where we also incorporated the Sennheiser VR microphone we just recently got at Newhouse. I want to structure this independent learning requirement in the way of a tutorial, so that students in future classes can benefit from it. The recording process is actually not that hard, but you should at least have a basic understanding for audio signal processing. It just makes it easier for you to understand. I will put some links...

Independent Learning Assignment: How to Hide the 360-Camera with a Nadir

By Larissa Urbiks For my final project, I wanted to hide the 360-camera with a nadir. Since there was no video on Lynda.com that could help me, I looked for it on YouTube and found this one: To patch a nadir in a 360 video, the first step is to design the nadir. I used Adobe Photoshop to do that and opened up a new file with 1000 x 1000 pixel. I created three different layers, one of them was a transparent background layer. It’s very important that the nadir...

360 Video for dummies (Like me)

On the plane on my way to California, I couldn’t keep out of my mind the idea of doing some cool 360 video for the first time.   I thought I had it all figure out. I was going to do one cool 360 video walking down Hollywood Boulevard and, since I’m an over achiever, I was going to do a pretty cool little planet video there too, because how hard can it be right? WRONG.   The following tips might seem obvious but are important things to consider before...

New Skill Blog- Photogrammetry

Photogrammetry Tips Photogrammetry is simpler than you might think but it is a long and tedious process with lots of bugs in it. The basic premise is to take photos at every angle of the object you want (with about 60% overlap of coverage in the photos) and then plop them into a program like Autodesk ReMake which stitches it together for you. Turntable/Lazy Susan method THIS DOES NOT WORK! DON’T WASTE YOUR TIME!!!!! I read a lot about this on the Internet when researching photogrammetry and many people suggested...

Prager Independent Learning Unity Transportation

While creating my project I quickly realized I needed to learn how to transport the player throughout the scene on trigger. Initially, I thought you would be able to simple do this by creating an FSM on the first person controller and creating I Tween between different objects scattered throughout the scene. I quickly found out that was not the case. I began researching how to transport a character throughout a Unity scene. I came across multiple blogs and forums that suggested doing the opposite of what I was trying....

Samsung Gear360 Manager – Independent Learning

For my final project, I decided to film using the Samsung Gear360 camera. One of the "perks" of using this device is certain Samsung cell phones can download the Samsung Gear360 Manager app, which acts as a sort of virtual remote for the camera. Configuration The camera connects to Manager via its own Bluetooth signal. Once the app is launched, the user is prompted to pair it with any Gear360 camera whose signal is on and within range (which through trial and error, I discovered was fairly strong up even at...

Independent Learning: Heightmaps Unity

My independent learning is how to use height maps in unity. Bare in mind that there is more to height maps though this is what I learned when trying to use it for my final project. So height maps are essentially gradient (most often greyscale) type maps that you can convert to a 3D model. In terms of 3D, the lighter the grey is the higher the map goes. Sharp edges will create a cliff like form in 3D and areas with a slow gradient transition between while and black create...

Importing Issues With Gear360 Action Director

While stitching my videos from the Gear 360 for my final I came across a recurring error. I found that some of my clips would not import into the library and the following error would pop up: "An error occurred while opening this media file in the library. It may be because the file is broken, an unsupported format, protected video content, or for another reason..." This error was especially weird because some of the files that could open were clips I shot just minutes after videos that had imported...

Tip: How to Transport FPSController Within a Scene

After days of research and trial and error I have finally found a way to transport the First Person Controller camera instantly within in a scene without having to use code. Step by step directions: Create a cube or any 3D asset and apply a collider with trigger (will be Cube 1) Create a second object to be the destination point (will be Cube 2) Add playmaker FSM to Cube 1 Within Playmaker: State 1 = Trigger enter State 2 = Finished and Trigger Exit In Finished state add action browser...