https://docs.google.com/presentation/d/1L4sIQv0D0Ju79Z84MlbFnei6dAgPGPt9ulHiZIXTbsY/edit?usp=sharing
VR IN THE DESIGN INDUSTRY
- by Trang Tran
- April 19
- in
Social Media and VR
- by jrosen03
- April 19
- in
Presentation: VR Shopping
- by sle101
- April 5
- in
Research Presentation
- by cspanos
- March 29
- in
https://docs.google.com/presentation/d/1PufpMav1n1LHFCR7sXAlWevZbGn4-JF9rFly_eV_lvc/edit?usp=sharing
Assignment 7: final project pitch
- by Nuo Yin
- March 24
- in
Assignment 7: 360 underwater experience
- by sle101
- March 22
- in
VR in esports as a spectator
- by Christian Merced
- March 22
- in
"Esports" is a medium that has been slowly catching the eye of everyday gamers. It is advancing to a point in which viewership is comparable to major sporting events such as the super bowl. However, there is still certain stigma and recluse from more mainstream viewers about the genre. Moreover, the use of VR to spectate said events becomes a bigger task to accept for mainstream viewers. The presentation I want to offer conveys the situation of VR in esports as a spectator, and how it may or may not...