So thanks Prof. Ken Harper for reminding me about this blog post! The independent study that I looked into was Learning Adobe Fuse to design my own characters. It's unfortunate that I didn't apply any of these actual skills that I learned to my projects, it probably would've added a little bit of pizzazz to a lot of them. I learned about all the different forms of character customization all the way down to the material of the clothing that my character was wearing and the patterns that are displayed...
Well, here we go. My Unity project is the story of an alien or another celestial being learning about human life and culture through the study of their dances. The character is First person and walks into a chamber that leads him to a sort of Museum of Dance. The character walks around experiencing the different dance fads of human times from twerking to the macarena. This gives the character insight into how the human population of Earth expresses themselves and communicates. I set out to show that Virtual Reality...
Final VR Pitch- Interactive Museum
- by Chazz Inniss
- April 6
- in
Hi! My name is Chazz Inniss. My idea for my final project would be to create an interactive learning experience. I want to create a museum exhibit. VR has the potential to expand beyond basic entertainment, it has potential to be an amazing educational experience. As technology advances so do our education methods. There is a void that can be filled with interactive education. My goal is to create a world in Unity that is an interactive museum. I'm not too sure what the museum will be yet. I am...
NEWS FLASH! Chase actually got something to work. In class we practiced using Playmaker and Mixamo and perfected our skills. I finally found a way to animate my characters. Hizaaa! Here is a video of an animation I made using the Peasant Girl character in Mixamo and the snake body hips hip hop dance animation. Spicy, I know.
I was looking up a whole bunch of different tutorials on how to get my characters to animate with triggers. I am looking for where exactly I went wrong so I can learn from this for the future. I really want my final project to be in Unity and I am looking for ways to definitely improve. I worked in PlayMaker and I was pretty sure I had the physics of what I was doing correctly but I guess my characters thought otherwise because they just stood there like statues...
Assignment 3/4 360 Video – Chazz Inniss
- by Chazz Inniss
- February 24
- in
This is our 360 video! Chazz Inniss @ChazzInniss Dingyue Zhang @dingyuezhang Marissa Blanchard @MarissaBlanch Amanda Silvestri @alsilves92 Special Thanks to Ken Harper for teaching us how to be Badass! Also thanks to Citrus TV! You're awesome!
Assignment 5- Chazz Inniss
- by Chazz Inniss
- February 22
- in
I attempted to make a zombie island scene for my first Unity attempt. At first, I have to say I got pretty frustrated with the system. I was struggling to figure out what type of scene I wanted to do at first, but when my idea came to me I hit the ground running. The mountain setup made perfect framing for the scene. It provided a frame for the beach that I created. The palm trees also provided depth and texture to my scene. I really wanted to create a...
360 Video Pitch: Chazz Inniss
- by Chazz Inniss
- February 1
- in
So my idea for my 360 video is to give the audience a new perspective on an experience they may never have a chance to participate it in. I would like to do a 360 video of a live news report from the anchor's desk. Scene: Lots of movement. I would like the experience to have the fast-paced feel of a breaking news report so there will be producers running around trying to get prepared for the live broadcast in 5 minutes and also trying to brief you on the...
My First VR Experience- Chazz Inniss
- by Chazz Inniss
- January 24
- in
So, we had our first VR class last Wednesday. It was AMAZING. This definitely is going to be an exciting semester. The exercise we tried in class with the NY Times was awe-inspiring. The possibilities for VR storytelling are endless. The experience was immersive and the story was told in an intelligent way. I was really impressed by the fluidity of the shots. They were stitched well together to the point that it appeared seamless. The way the story was told was facilitated by the VR experience. You can feel...