Assignment 6: Mixamo animation
- by mjmulcah
- October 22
- in
For this assignment i decided to work with a simple scene after all of the issues I had experienced with unity. However I did try to use a more complicated character. For this assignment i found it decently easy because it was similar to the last assignment I had done. But there were a few things I had missing, like the inability to make the character turn around, to now fix them and clean them up.
One of the biggest differences between this assignment and my last was that I needed to set up the animation more precisely since Mixamo characters are preset differently. In addition I found issues that were a little technical and if someone next to me hadn't just figured it out I wouldn't have know what to do. The issue was my animation would play once and it wouldn't loop. I found that where you turn the animation into legacy and then set the wrap to loop. My mind would have never thought a wrap and loop would go together but I'm glad I had help. After that I added a monster groaning sound effect to go along with the monster and animation and that was easy enough to set it to the trigger.
The only other big issue I had with the playmaker was the finish in the logic. For whatever reason whenever I would play through the animation it would never return to the final FSM. When I would try to figure it out by looking online all the answers I was getting didn't make sense, so I had to leave it the way it is. However I do still enjoy the look.
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