Assignment 2: Sarconi
- by Paul Sarconi
- September 24
- in
Although I had to create a scene three times because I had major problems with saving, I thoroughly enjoyed making my scene. The best part was being able to walk through it, and see what the scene looked like on the ground. It made all the frustration and hard work worth it because I could walk through my scene and see the boat I put in there, or the campfire I had right next to the water. I couldn't experience it virtually in 3D, but even to just be able to move around through it, and see all the trees and mountains I put in was a thrilling experience.
My favorite part of the assignment was importing different items from the assets store. It was a lot fun to figure out what could go in my final scene. In my first scene, the location of which I have no idea, I had a jet hovering over a giant river in the middle of my scene. In the scene that I actually submitted, I had a couple of boats in the river, with campfires and a broken down building beside the river. I tried to get a horse in there, but I had problems figuring out how to get it into the scene with the animation that comes with it. Still, I am happy with what I have, and it's realistic enough that it could be a scene out of Montana or some place like that.
I still have a major problem with saving. I don't know why my projects haven't been saving, but my projects were never in Unity when I went back in to open them up. I hate the fact that the interface doesn't tell you where your project is saved, and I hate the fact that I could only save my scene in an Assets folder. I searched through the Assets folder on my hard drive for 15 minutes trying to find my scene and I still couldn't find it. This is something I have emailed the professor about, but I think I'll need to spend a few minutes with him after class to get this thing down. It was a very frustrating process, and internet searches yielded no help.
All in all, this was a lot of fun. I look forward to making more complex scenes in the future.
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