Assignment 3 – Kevin Zsitvay
- by Kevin Zsitvay
- October 9
- in
Working with playmaker for the first time was a fun yet frustrating experience. Making the treasure box open and close was very easy to me, but once I started messing around with I Tween, thats when it started getting complicated. The most difficult part for me was working with the transitions, making sure the animations and movements happened at the right times.
I kept running into the issue of Playmaker skipping over states and ruining the whole scene. So after spending a few hours fiddling with the editor, I had to make my scene as simple as I could and made a plan to spend some time practicing and watching tutorials to get a grasp of the transition system for the future. I think Playmaker will be a useful and easy tool to use for my final project, so learning the ins and outs of it will be key.
One of the interesting things about playmaker is the programming ideology behind it. After looking up tutorials on I Tween, I noticed most people were posting their own code and asking for guidance. The nice thing about Playmaker is being able to bypass the coding aspect of unity and animate your scene with a simple flow-chart like interface. However, I wouldn't mind diving into the coding aspect of unity just for my own curiosity down the road.
What we have learned in the past 2 or so weeks will be crucial for my final project (mainly triggers). For my final project I plan on having a ton triggered events throughout my scene so becoming familiar with the process now will be a huge help on getting started.
COMMENTS