VR in esports as a spectator

VR in esports as a spectator


"Esports" is a medium that has been slowly catching the eye of everyday gamers. It is advancing to a point in which viewership is comparable to major sporting events such as the super bowl. However, there is still certain stigma and recluse from more mainstream viewers about the genre. Moreover, the use of VR to spectate said events becomes a bigger task to accept for mainstream viewers. The presentation I want to offer conveys the situation of VR in esports as a spectator, and how it may or may not be a successful (yet risky) investments for most companies looking for something innovative.

VR esports

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