(Apologies, it seems the salutation at the beginning was cut off. I swear I'm not calling you 'checo!) A little play on words for the title, but in the '90s I'd make a lot of maps in the real-time strategy game of Warcraft 2. That was a top-down, 2D view of the world in which orcs and humans engaged in combat. This is how I'd imagine a 3D Version of that would go, created for my first project in Unity. These are, of course, not the same models you'd find...