In this post I won't go over how to animate a character in Unity or the basics of Playmaker. Those can be found here in a tutorial by Professor Dan Pachecho. However I did want to touch on the subject of Global Variables, which are very important to this construction. Basically, a global variable can be called by any object's FSM and whatever is stored in the variable is shared throughout the scene. This allows you to store values such as Health or distance and call them from any object....
Here it is! As my FPC entered the trigger, the jogging girl will start moving toward point 2 and as FPC exited, she will jog back to point 1.
Every good story needs characters. No matter what medium you're using to tell a story, people latch on to anyone they can relate to or feel for. And if that story happens to be in virtual reality, they can latch on all the more tightly. They share a space with the character. They inhabit its world. They empathize with it, no matter how obviously CGI it is. Case and point: Kiya Notice the way these people move. It's never stiff or robotic. They gesture fluidly to each other. They naturally...
Assignment 5 – First Unity Scene: HTC Vive and Basic Combat
- by Evan Jenkins
- February 24
- in
For my first Unity scene I created a small medieval scene with the outside of a house and a small castle corridor. I ported it into the HTC Vive and scripted a simple melee system that works with the hand controllers. Things that worked: For the most part, creating the actual scene in Unity was simple enough. I adjusted terrain and created a crater in which my scene took place so the player doesn't venture too far outside the scene. I found some free assets from the store...
Assignment 5-Dingyue Zhang
- by Dingyue Zhang
- February 23
- in
Billions years ago, the aliens invaded and dinosaurs were hunted until the last one was dead. The scene I created is the minute before the last one dinosaur, Gary, died. Aliens’ secret weapon shot him. The biggest problem I had when I created this scene is my first person controller kept falling from the earth. I was super confused because I tried every way Google said including attaching a collider or positioning it at different locations. I finally fixed this problem by keep trying and make sure it didn’t...
Fixed Teleporting with the Vive in Unity
- by Evan Jenkins
- February 22
- in
Having successfully ported my Unity project to the HTC Vive I wanted to give my users locomotion, so they aren't stuck in one 10 ft by 10 ft square. The SteamVR Unity Plugin comes with a script called 'Steam VR_Teleporter' and that requires a script called 'Steam VR_Tracked Controller', both of which have to be assigned to each controller (or just the one you want people to teleport with.) Sounds simple enough. It wasn't. Unfortunately there is an error with the teleporter script that basically makes it unusable without modification, and there are...
Assignment 5- Chazz Inniss
- by Chazz Inniss
- February 22
- in
I attempted to make a zombie island scene for my first Unity attempt. At first, I have to say I got pretty frustrated with the system. I was struggling to figure out what type of scene I wanted to do at first, but when my idea came to me I hit the ground running. The mountain setup made perfect framing for the scene. It provided a frame for the beach that I created. The palm trees also provided depth and texture to my scene. I really wanted to create a...