While playmaker was tough for me to pick up at first, the interface was very easy to use after a few hours of messing around with it. In this scene, I have the "Alec" that I created in Mixamo get bitten by a zombie. Then, as all zombies like to do, he started to do the Thriller dance. I found that Playmaker didn't work (on my computer at least) unless the "Game Option"dropdown had Specific Game Object selected.
Here's my first attempt at something in Playmaker that doesn't involve a treasure chest, so naturally I picked a spaceship. You can watch the video to see that I tried audio in a slightly different way than Nuo did, though both results seem to end up about the same. The spaceship model was a free download, as was the audio and skybox, and I did the terrain and lighting in Unity, adding a blue point light to highlight the spaceship and direct the viewer as to where to go.
Prior to this assignment I had never used or heard of Unity in my life. Always entering a new editing software is difficult and especially when it has to do with creating 3D environments. Following basic guidelines was simple, but I can see where things may get tedious. For my assignment, I first set out to basically make the North Pole and have santa and elves. As I laid out my snowy terrain I quickly realized there were no free character assets for that, so I basically turned my project...
As a food lover, i wanted to create a land full of food and have snowman population to fill the land. Initially i had the terrain floor in purple and rainbow pattern, but it was too much for the eyes, and when i tried to make the mountain, it looks too bizarre. I decided to keep the floor and mountains look natural, to balance out the crazy but cute big food around the land. Additionally, it took me a while before i get used to moving, rotating and resizing...
(Apologies, it seems the salutation at the beginning was cut off. I swear I'm not calling you 'checo!) A little play on words for the title, but in the '90s I'd make a lot of maps in the real-time strategy game of Warcraft 2. That was a top-down, 2D view of the world in which orcs and humans engaged in combat. This is how I'd imagine a 3D Version of that would go, created for my first project in Unity. These are, of course, not the same models you'd find...
Sweating the Small Stuff
- by Stephen Armstrong
- October 19
- in
Oh to be back where I was a couple of weeks ago - constructing little scenes in Unity and thinking that I was breaking new ground with my amazing skills. Oh how wrong I was; animation is a completely different beast. This might be the most labor intensive part of Unity I've found so far, and when you really think about it, that does make sense. Static objects don't need any real logic as they just sit pretty wherever you decide to place them with your digital hand of...
The Aral Sea
- by Stephen Armstrong
- October 11
- in
My scene transports you to the the Aral Sea: a once huge lake which has became a dry, sandy desert due to human intervention. Knowing my skills would be limited at first, I set out to build a simple scene which would have impact due to its starkness. I'm a big fan of documentaries, and the images from the Aral Sea, where huge fishing boats are now beached and rusting in the middle of a vast desert, have stuck with me. I thought it would be eerie to walk among...
Well, here we go. My Unity project is the story of an alien or another celestial being learning about human life and culture through the study of their dances. The character is First person and walks into a chamber that leads him to a sort of Museum of Dance. The character walks around experiencing the different dance fads of human times from twerking to the macarena. This gives the character insight into how the human population of Earth expresses themselves and communicates. I set out to show that Virtual Reality...
The final project I designed is a mystery game which is now built up in Unity. The original story was about a middle-aged man woke up in a strange island only found out that his car was crushed and the sea level was rising. And the player’s task was to help him escape from the island. However, since I’m so interested in the program, plus people love those games which would apply their detective skills, I decided to make it more complicated and tricky. With some feedbacks, the new story is adapted as...
Final Project Pitch by Amanda Silvestri
- by Amanda Silvestri
- March 30
- in
My final project pitch has been modified from the presentation I gave last week. When I discovered I was the only person to receive 0 votes on my pitch, I knew I had to think of something more captivating. I already have media access to the War Memorial Arena in Syracuse, New York, so the question of access is not at issue. I will bring the scanning equipment used when we scanned ourselves during our first class with my to the War Memorial Arena where the AHL team the Syracuse...