For this assignment I really wanted to create a scene of a neighborhood. I added three characters within the scene and sound (laughing) to the woman sitting on the bench by the bus stop. I had a lot of fun creating this scene and adding different elements of from neighborhoods that I been in over time. My inspiration came from the roundabouts in the Caribbean, the houses in Georgia, and the buildings of NYC. I wanted the viewer to feel like they were in the neighborhood so I added a...
Assignments 5 and 6 – Katie Conti
- by kaconti
- March 22
- in
Assignments 5 and 6 - by Katie Conti Animated Unity Castle World (Youtube): This project brought about a major learning curve for me. I had never used this kind of programming/gaming engine before, and honestly, I'm not even much of a gamer myself. When I found a plethora of medieval assets from the Unity store, Mixamo figures, and TurboSquid I decided to recall my middle school fascination with medieval times and folkloric legends. My story was this: You are teleported back in time, where you find yourself outside the walls...
Assignment 4 – Katie Conti
- by kaconti
- February 26
- in
Unity Scene: The Beach at the Pink Lake By Katie Conti - NEW 400 My first impression of Unity: this platform is MAGICAL. I'm thrilled to have the chance to create a world such as this, and experience it in 3D. Back in the day, I was a pretty big fan of Zoo Tycoon and other "make your own world" type of PC games, however, I definitely felt a bit of a learning curve when starting this project. I started by downloading several asset packages from the store that is...
Assignment 4: Tania Joseph
- by trjose01
- February 25
- in
BEACH SCENE USING UNITY I really enjoyed my abroad experience in Barbados and I'm in love with the beach so I created a beach scene using Unity! Successes and Failures Some of the things I tried were moving the objects I added to the scene to the plain once they ended up "in the sky" or far away from the plain. This was a very complicated process for me trying to change the perspective and move the objects so I ended up deleted the objects from "the sky" and replacing...
Final Project: Osung
- by oskwan
- December 12
- in
Welcome to Pan-mun-jom. As the virtual experience begins, please pay attention to the picture in front of you. This project is building the 3d model of the real scene, and the image contains the actual scene which I tried to reconstruct. The tall building looking over the image is called the House of Freedom, a structure which locates on the northern verge of the South Korean border. Going through the building, you will find the boundary between South and North Korea. Panmunjom was a village just north of the de...
Independent Learning : Osung
- by oskwan
- December 12
- in
For unity assignments and the final project, I took two unity courses in Lynda.com. The first one is Unity 5: 3D Essential Training. The most practical lessons I earned from the course are the notion of meshes and the sound setting. What I meant by the sound setting is the spatial sound which is sensitive the location of the source and the listener. As I wrote in the post of Assignment 5, through this course, I could find the reason for unavailability of the spatial sound in a Unity scene. The other...
Assignment 6: Playmaker and Maximo: Osung
- by oskwan
- October 22
- in
Since it is pretty much similar to the assignment 5, I made an Unity build and recorded the playing in other room (and I didn't want to bother other classmates in lab 205 with the sound) FSM tree is quite simple. When player touch the trigger area(invisible), Uncle M (muscle man with catwalk) approach poor Remy and leaving the area, Uncle M run away. Uncle M is my own customized character built in Adobe Fuse. Uploaded on Mixamo and downloaded with animation. Remy came form Mixamo. The moving points of...
Assignment 5 : Playmaker Interactive : Osung Kwan
- by oskwan
- October 22
- in
This is my assignment 5 (late due to baby birth). Some highlights I would like to mention are following: tweaked the Playmaker FSM a little bit. After stage 2, there are two branches, one is going back to idle state when player leave the trigger area, the other is when Golem reach poor Remy, he screams. Made trigger invisible. It actually located on the right before the corner but I removed the mesh(the object is cube), so only the trigger collider remains. Built closed space. Poor Remy came from Mixamo...
Assignment 4 – An Abandoned Valley : Osung Kwan
- by oskwan
- October 8
- in
In this Unity assignment, I made a scene where the experiencer is abandoned in an isolated valley. Under a full moon, you are about to enter a town in deep forest. And suddenly hear a car horn. I tried to make a secluded and remote atmosphere and think the visual is reasonable. What didn't work here is sound. I tried to make experience that the first person actor is following a street which lead to a deserted town and hear a alarming sound far away. Following the sound, the actor...
For my final, I wanted to do both a 360 video and a Unity PSA. Unfortunately, the 360 video portion fell through because every file on my computer was deleted after I deleted all of my video files, but I was able to salvage and redo my Unity project. For my Unity project, I started with just water, my FPS controller, and a boat. From there, I made a trigger that activates when you walk towards the wheel using playmaker. When you activate the trigger, audio begins to play,...