Since it is pretty much similar to the assignment 5, I made an Unity build and recorded the playing in other room (and I didn't want to bother other classmates in lab 205 with the sound) FSM tree is quite simple. When player touch the trigger area(invisible), Uncle M (muscle man with catwalk) approach poor Remy and leaving the area, Uncle M run away. Uncle M is my own customized character built in Adobe Fuse. Uploaded on Mixamo and downloaded with animation. Remy came form Mixamo. The moving points of...
Assignment 5 : Playmaker Interactive : Osung Kwan
- by oskwan
- October 22
- in
This is my assignment 5 (late due to baby birth). Some highlights I would like to mention are following: tweaked the Playmaker FSM a little bit. After stage 2, there are two branches, one is going back to idle state when player leave the trigger area, the other is when Golem reach poor Remy, he screams. Made trigger invisible. It actually located on the right before the corner but I removed the mesh(the object is cube), so only the trigger collider remains. Built closed space. Poor Remy came from Mixamo...
Playmaker Test- The Thriller Experience
- by Alec Posner
- April 14
- in
While playmaker was tough for me to pick up at first, the interface was very easy to use after a few hours of messing around with it. In this scene, I have the "Alec" that I created in Mixamo get bitten by a zombie. Then, as all zombies like to do, he started to do the Thriller dance. I found that Playmaker didn't work (on my computer at least) unless the "Game Option"dropdown had Specific Game Object selected.
Playmaker assignment: Tiger Guard (hit and roar)
- by tmonthak
- April 14
- in
For this assignment, we have to make an object move. I knew that i wanted to do an animal, so i search for a 3d animate animal in the asset store. At first, i downloaded the horse. But i couldn't get it to move. So i tried the tiger and it came with many elements of hit, run and sound. I decided to create a scene of a house and have the tiger as a guard tiger; when we walk near the tiger it will hit and roar. I had...
Here's my first attempt at something in Playmaker that doesn't involve a treasure chest, so naturally I picked a spaceship. You can watch the video to see that I tried audio in a slightly different way than Nuo did, though both results seem to end up about the same. The spaceship model was a free download, as was the audio and skybox, and I did the terrain and lighting in Unity, adding a blue point light to highlight the spaceship and direct the viewer as to where to go.
Here it is! As my FPC entered the trigger, the jogging girl will start moving toward point 2 and as FPC exited, she will jog back to point 1.
NEWS FLASH! Chase actually got something to work. In class we practiced using Playmaker and Mixamo and perfected our skills. I finally found a way to animate my characters. Hizaaa! Here is a video of an animation I made using the Peasant Girl character in Mixamo and the snake body hips hip hop dance animation. Spicy, I know.