Since it is pretty much similar to the assignment 5, I made an Unity build and recorded the playing in other room (and I didn't want to bother other classmates in lab 205 with the sound) FSM tree is quite simple. When player touch the trigger area(invisible), Uncle M (muscle man with catwalk) approach poor Remy and leaving the area, Uncle M run away. Uncle M is my own customized character built in Adobe Fuse. Uploaded on Mixamo and downloaded with animation. Remy came form Mixamo. The moving points of...
Assignment 5 : Playmaker Interactive : Osung Kwan
- by oskwan
- October 22
- in
This is my assignment 5 (late due to baby birth). Some highlights I would like to mention are following: tweaked the Playmaker FSM a little bit. After stage 2, there are two branches, one is going back to idle state when player leave the trigger area, the other is when Golem reach poor Remy, he screams. Made trigger invisible. It actually located on the right before the corner but I removed the mesh(the object is cube), so only the trigger collider remains. Built closed space. Poor Remy came from Mixamo...
So thanks Prof. Ken Harper for reminding me about this blog post! The independent study that I looked into was Learning Adobe Fuse to design my own characters. It's unfortunate that I didn't apply any of these actual skills that I learned to my projects, it probably would've added a little bit of pizzazz to a lot of them. I learned about all the different forms of character customization all the way down to the material of the clothing that my character was wearing and the patterns that are displayed...
NEWS FLASH! Chase actually got something to work. In class we practiced using Playmaker and Mixamo and perfected our skills. I finally found a way to animate my characters. Hizaaa! Here is a video of an animation I made using the Peasant Girl character in Mixamo and the snake body hips hip hop dance animation. Spicy, I know.
Every good story needs characters. No matter what medium you're using to tell a story, people latch on to anyone they can relate to or feel for. And if that story happens to be in virtual reality, they can latch on all the more tightly. They share a space with the character. They inhabit its world. They empathize with it, no matter how obviously CGI it is. Case and point: Kiya Notice the way these people move. It's never stiff or robotic. They gesture fluidly to each other. They naturally...
Assignment 4 made me realize that animation is crucial for an experience to feel immersive. Animations make characters feel real. Despite their importance, applying animations is the trickiest Unity process that I have encountered so far. One of the reasons why adding animation is so complicated is because there are so many external programs involved. Mixamo and Fuse are incredible resources, and I cannot believe that they are currently free. The Mixamo library of animations is massive, and they work with all humanoid characters. I also created my own character...