"In video games, it's completely different. The players are at the center of the action. THEY decide when and where to move, look, and take action. They can spend ten minutes in a hallway. Or ten seconds. The players can open this door, then that door, then go out this window. Or they can just go out another window. Maybe they turn around and go around the building. The pace and direction are entirely up to the players. This non-linear interactive storytelling is one of the many innovations that video games...
Daghir: Independent Learning Blog
- by Joshua Daghir
- December 19
- in
For my independent learning experience, I learned how to use Rogo Digital's Lipsync, an external plugin for Unity (like Playmaker). This plugin allows you to sync an audio file with facial animations, allowing your characters to come to life with dialogue. The plugin has some issues and a bit of a learning curve, but it is very powerful and has excellent developer support. Lipsync works by mapping "phonemes," or specific sounds, to different facial movements. Sometimes, different sounds are produced by making the same mouth shape (i.e., M, B, and P...