For my individual 360 video project I decided to go to Green Lakes. I watched a few NY Times videos that focused on exploring nature and I believe Green Lakes is one of the more interesting areas near Syracuse. I wanted to capture the serene atmosphere and almost give it a therapeutic feeling. When it is warm enough I have gone here when I'm feeling stressed with work, so I thought it be cool to make a video that transported me there whenever I wanted. After I finished shooting I...
For my assignment 5, I wanted to show how crowded Bird Library gets during a week like midterms or finals week. As someone who goes to the library my fair share, it is definitely obvious that there is more foot traffic going in and out of the building now that at regular times during the semester. As for the video, recording with the Samsung Gear 360 is way better than recording with the Omni, in my opinion. Stitching with Autopano can be a huge time-sucker, and may not look good...
Port: Assignment #5
- by Carly Port
- October 12
- in
Understanding Unity, specifically having missed two classes that helped instruct how to maneuver the online world, is not the easiest pursuit. I first struggled with applying the terrain to my environment. Although utilizing a sand texture was easy enough, my laptop version of Unity did not allow me at first to apply mountains or any type of differentiation for that matter to the flat sand texture. At first, when putting new objects into my Unity scene, I was easily able to move the objects, size them differently and rotate them....
The concept for my scene was taken from Maurice Sendak's "While The Wild Things Are," when Sendak describes the way Max envisions his room not as a room but as a forest with magical beasts. My Unity scene represents a transitional moment, when bits of "reality" (i.e. the bed and the desk) in his world are colliding with the world of his imagination. Because I'd never used Unity before, a lot of this assignment was about me learning some of the more basic tools/the UI of the software and adjusting my...
Assignment 5 – Josh Daghir
- by Joshua Daghir
- November 11
- in
Link to my scene in WebGL Capturing 3D objects in reality and translating them into virtual reality has been the most difficult assignment of this class yet. A combination of factors on both the user end and the software end make 3D capture hard to execute. My trouble first started with 123D Catch. The idea of being able to capture 3D models straight from your phone is compelling, but the software is simply not strong enough to create good models. I tried capturing objects in bright, even lighting, and usually...