Assignment 6: Mixamo animation

For this assignment i decided to work with a simple scene after all of the issues I had experienced with unity. However I did try to use a more complicated character. For this assignment i found it decently easy because it was similar to the last assignment I had done. But there were a few things I had missing, like the inability to make the character turn around, to now fix them and clean them up. One of the biggest differences between this assignment and my last was that I...

Audra Linsner Assignment 6

For this assignment, I stayed relatively simple while I tried to figure out how to trigger an object while using animation. I had trouble using the character I created in Fuse, so I opted for a pre-made one in Mixamo. The biggest problems I came across were trying to make the sound and animation stop when I wanted it to, which I still can't figure out.  

Assignment 6: Using Mixamo and Playmaker to animate characters

By Larissa Urbiks For this assignment, I decided to create another character for Treasure Island. The role is a woman with bow and arrow. She lives on the island, and she knows that the soldiers just arrived, but they don’t know that they are not alone. Making her move from one point to another wasn’t as easy as I thought. I chose her as the game object and created two spheres. One sphere is her stop point, the other one is her start and finish. The first time I tried...

Assignment 6 Sanchez

  I'm still a little bit confused on the difference between the legacy animations and the generic ones. This time I made Regina go from the box to the tree, then you can hear the birds and after that she comes back to the box.    

Assignment 5 – Sanchez

https://youtu.be/CaomO86KuBc   Apologies for submitting this late. Unity is not an easy program for me, so I need to do things many many times to understand how they properly work. I created a box that triggers the horse to move towards the tree (and make a horse-like sound) and the butterfly to fly to sky. I also made the horse its own trigger to move towards the tree when I stand near it.   I learned that its important to SAVE everything and to have backups

Assignment 5_Butterfly

First I want to say sorry that I hand in this assignment late. However, I really have too many problems with Unity this time. I was going to make a large village with fancy houses, markets, and farm fields, however, I lost everything when I tried to delete one of the "C# errors". Unity was forced to quit and I was not able to reopen my file. I still don't get what happened now but I really want to tell any of you guys reading this article that, NEVER EVER...

Assignment 5 – PlayMaker Interactive

I decided to expand on my existing unity environment from last week. I did go ahead and build a fence around the horse, and I added an animated butterfly near the water fountain. As you get closer to the butterfly, it begins to flap its wings, and as you move away from it, it stops. I also added a flapping audio to one of the triggers, which didn't seem to work for me.

Assignment 5 Matthew Mulcahy

For my video I decided to play around with some effects but as I went through I had trouble finding assets with working animation. So I decided to go with what I know would work, the whale. So I tried to make it so that you were magic walking on water use a magic orb, name of asset. Then I have the orb as my main point for play maker. The two things I have happening is the toilet appear and as the toilet appears the whale jumps water and...