I will be pitching the class on my final project idea. My idea is to do a 360 tour of Destiny USA. I think this is a great opportunity because Destiny USA is a huge mall that many people have trouble navigating. Having a 360 tour will not only give insight and information about the mall but also help mall goers find their stores the fastest way. https://docs.google.com/presentation/d/1KPlxi_XTmQnvW7ddojwlphw17nrjXiOW_LLBT2ygLro/edit?usp=sharing
ASSIGNMENT 5 + 6 : Britt Belo
- by bebelo
- March 22
- in
For these next assignments with Unity, I wanted to challenge myself and create something really in depth. Inspired by the weather that the east coast has been with hit with over the past few weeks, I created an Interactive wonderland... complete with Mountains, penguins, a few cheeky characters and more! Using a character I designed in Mixamo, Snow Guy (who is seen crouched in the snow new to the medieval log cabin ), I created a funny little scene that is triggered by walking by the Snowman. The scene...
Assignment 5&6 – Samarth Sharma
- by ssharm24
- March 22
- in
Working on Unity is fun but challenging at the same time. My aim was to create a sequence of triggers where the first person triggers one object and the triggered object then subsequently triggers a second object once it interacts with the collider of the second object. It took me some time to figure this out. However, learning to do so fun and opened new possibilities for me on Unity. I was able to make one asset trigger another asset by adding the first person component to the asset itself....
Assignments 5 and 6 – Katie Conti
- by kaconti
- March 22
- in
Assignments 5 and 6 - by Katie Conti Animated Unity Castle World (Youtube): This project brought about a major learning curve for me. I had never used this kind of programming/gaming engine before, and honestly, I'm not even much of a gamer myself. When I found a plethora of medieval assets from the Unity store, Mixamo figures, and TurboSquid I decided to recall my middle school fascination with medieval times and folkloric legends. My story was this: You are teleported back in time, where you find yourself outside the walls...
Katie Conti – VR Presentation (VR for Tourism)
- by kaconti
- March 21
- in
By Katie Conti, VR Storytelling Spring 2018 This presentation covers my experience in VR for Tourism at the 2015 World's Fair (EXPO Milano 2015), highlights work from a leading company that creates VR Experiences for Tourism Industry, and briefly discusses benefits and what's next in this realm. Link to Google Slides Presentation List of sources available on the final slide of the presentation. Links to content: 360 Virtual Tour of the Slovakia Pavilion: http://www.virtual.expo2015.org/slovakia/ South African Tourism Board (by Visualise) - “South Africa: A 5-Minute Holiday” Financial Times “Passport...
Assignments 5 & 6: Desiderio
- by krdeside
- March 7
- in
I decided to build upon my farm scene from my last assignment. In the scene, when the player walks up to the town, a spaceship takes a cow and flies away, before returning back to the original position. I also downloaded an Elvis texture and walking animation from Mixamo. While the cow is being abducted, he saunters (because he has to stay in character) to protect his other cow, which he clearly likes better. I suppose in this story he has become exiled from his partying life in Vegas and...
Group presentation – Samarth Sharma and Jack Clarendon
- by ssharm24
- February 28
- in
Virtual reality is one of the biggest empathy machines in the world right now. This is the reason we chose United Nations Virtual Reality as our subject of study for this presentation. United Nations aims to educate people and raise awareness on various issues surrounding human rights, equality, health and security around the world. They raise money through sharing such stories and statistics with donors, philanthropists, lobbyists, politician and motivate them to feel for specific causes and provide financial and other resources. Virtual reality is a boon to such an...
Assignment 4 by Samarth Sharma
- by ssharm24
- February 25
- in
“Unity is not a user-friendly software,” I was told by a friend who had taken the VR storytelling class before. “It crashes a lot,” he added. Even after hearing these words, I did not lose the excitement to try my hands on a gaming software. A public relations professional who also knows how to use a gaming software! That’s a crucial skill to add on my resume. This was one of the reasons I enrolled in this class. Finally, I am here writing a blog post about my first encounter...
An Interstellar Fail
- by bebelo
- February 25
- in
For our first assignment with Unity I sought out to create a space inspired by a specific scene from Christopher Nolan's, Interstellar. The scene I drew inspiration shows the main character, plumiting through space, time and various dimensions, and landing in what we might consider 5th dimension that we have not yet discovered. The space is surrounded by grid lines, stars, and darkness but gives off an alluring curiosity. With the space I created I attempted to use a similar gridded background to set the scene but branched off to create a...
Assignment: 360 video pitch
- by ssharm24
- February 4
- in
Jack and I mutually agreed to shoot a choreographed ice hockey practice session with two or three players. We thought this was a good idea for a few reasons. Firstly, it will be a fun experience for those who are not accustomed to the game because it will transport viewers to an actual ice ring. Secondly, considering the essence of VR, this video will provide an immersive experience as it will require the viewer to follow the hockey players around the ring. This will keep the viewer occupied and he...
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