Glatz Assignment 7

In this assignment, I was able to make a Mixamo character walk from one place to another and then walk backwards to that space as if she was doing a moon walk. One of the problems that I ran into was that I was having a hard time getting the playmaker information to go form State 2 to State 3. Additionally, for some reason I couldn't export my project by building and running. This is why I just did my screen capture through Unity. There was apparently some error in...

Assignment 6

What follows is my assignment 6. I decided that because using Unity is my nightmare, I would make my project a nightmare. You begin in a line of Apes walking towards a monolith. As you progress an audio track gets activated by an invisible trigger cube. Its the opening track to 2001: a space odyssey. As you round the cube, you find a zombie police officer (Zombie on purpose) on a catwalk. You back up out of fear, leaving the cube. The exit activates a second track (Aphex Twin's Come...

Glatz Interactive Unity Project Assignment 6

This interactive Unity Project was probably my most frustrating project yet. I can now say that I can create a scene in Unity in 5 minutes flat because of the number of times I had to start from scratch on this scene because either Unity had a glitch, it closed out of my project before I could save it, or the saved file was some how corrupted. I followed the Youtube tutorials online to learn how to make the treasure box open but for some reason I couldn't make that...

Expanded Unity Assignment Pitch

For my expanded unity assignment I want to play around more with the creation of a treasure chest. I found a ton of great assets in the asset store and I want to change my scene to be about an explorer, traversing an ancient fortress and finding a cache of treasure. Other then feeding my love for creating ancient ruins filled with monsters (yay) I also want to see if I can get a set of doors to open the same way I got the chest to open. It shouldn't...

Assignment 5 – Federico Ghelli

That was an adventure! creating my world in Unity with little knowledge of the software was a learning and humbling experience. I tried to stick to the basics and create something that would look appropriate for a video game. My concept is an underwater fort in a desert-like environment. I added a few buildings from a desert fortress pack and a tank to make the whole thing more war-like. The idea is to have a scenario were the protagonist is a soldier who lives in an underwater fort and needs...

Assignment 5 – Kaileigh Woodruff

Unity is super cool but definitely not my friend. I don’t think that I have completely wrapped my head around the dimensions and how to build in 3D yet. Hopefully within the next couple of weeks I will get more comfortable with Unity. I think that Unity is a huge tool for VR because you can literally create anything with it. By the name of my final you can tell that I restarted the project six times which is probably my fault but I would forget a step and didn't...

Glatz Assignment 5

The scene that I created is mountainous with some forestry and an assortment of objects. The main purpose of this was to explore and become more comfortable using Unity. Along the way I had a lot of questions and I definitely think I'll need more guidance and practice, but I'm already starting to feel more comfortable with the program than I originally thought I would.   One thing that I never really figured out how to do was create creators. I saw other people making them by holding the shift...

A Tip About Audio Compiler Errors.

Hey guys, for the good of posterity I'm posting this in the blog so it doesn't get lost in the Facebook shuffle. When you're working in Unity it is possible to get an audio compiler error that will continue to repeat onto infinity. The error is a pain because you'll be able to move and play in game mode but you won't be able to export your project or save. After monkeying around for a little bit I realized that the audio file in the FPS Controller can conflict with...