Viar360 Link: https://app.viar360.com/media?leaf=Xz2FYlyioESr For my final project I created an interactive experience based around a band named Sky Club. The experience is centered around the creation and life of a song. It starts with an intro to the group and then brings the viewer into the main producer’s dorm room where the group creates all of their music. From there the viewer goes into the official music suites in Newhouse to master the song. After you explore the studios, the viewer leaves and goes to the concert to watch...
Final Product Pitch – Prager
- by Jackelyn Prager
- November 16
- in
For my final product I am going to create different scenes at the Dakota Access Pipeline through Unity. I think this is a very controversial topic right now and being able to immerse yourself into the situation would allow for a different perspective and a greater understanding of the current situation. final-project-pitch [slideshare id=69102103&doc=finalprojectpitch-161116152350]
Spera VR Research Presentation
- by Cameron Spera
- November 14
- in
I am presenting on the VR experience "Waves of Grace," which follows the story of Ebola survivor Decontee Davis through her life in Liberia. The experience is a documentary-style narrative that was created by Within (formerly Vrse) in partnership with the United Nations and Vice News. "Waves of Grace" is an incredibly effective experience in terms of educating others on the Ebola outbreak and creating empathy for people in other places of the world. [slideshare id=68907883&doc=vrpresentation-161114151713]
Couwenberg Assignment 7 -Take 2
- by Cassandra Couwenberg
- November 10
- in
Another attempt at Mixamo. My logic was working without the animation and the animation worked without the movement. It was previewing fine and working with play automatically but they did not work together. Better luck next time for me. https://youtu.be/HPUVjiMPeqk
Jason Mussman – New Assignment 7
- by Jason Mussman
- November 7
- in
This was the most difficult assignment, I've done this year. It was very frustrating but I'm glad to see the results work. Please Enjoy!
Mussman – Assignment 7
- by Jason Mussman
- November 7
- in
https://www.dropbox.com/s/zhmdj2xfo5nnrg8/MussmanMixa2.mov?dl=0 Hi, sorry for the dropbox link, but my file wouldn't upload to the site. I have completed part of the assignment, I am able to get my character to animate when I approach a box, however, I am unable to get him to go back to the original position. Waiting for further assistance.
Assignment 7 – Erika Zoffer
- by Erika Zoffer
- November 7
- in
Erika Zoffer I completed the project and made my fuse character walk back and forth. However, I used my fuse character and was unable to make her in color. EXTRA CREDIT FOR USING FUSE?
Prager Assignment 7 Mixamo & Playmaker
- by Jackelyn Prager
- November 7
- in
I have created a scene with a character from mixamo with a walking animation. I have him walking from the road block to the car then to the home and back. While making the scene I struggled with having the man glitch while he walks and I still haven't been able to figure out how to make him walk smoothly.
Assignment #6 Playmaker – Anna Leach
- by Anna Leach
- October 24
- in
This playmaker scene was an extension of my original scene, with the added opening/closing treasure box. For me, the working out the logic took a long time; even though I have a little bit of programming experience, thinking about the different stages and cause/action relationships took me a while to think through. However, this skill will be incredibly useful going forward in Unity and really opens up opportunities into interactive storytelling.
Assignment 5 – Erika Zoffer
- by Erika Zoffer
- October 12
- in
Erika Zoffer I adapted pretty easily to the Unity software once I got the hang of it. Honestly, my biggest problem was figuring out how to zoom in and out of the scene. Though I could easily add sounds to the objects in my scene, I still need to figure out how to make them play when I want--currently, they all seem to be activated at the launch of the scene. The possible stories that could be created in Unity really range to any extent of anything a video game...
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