Overview You will find one Google Cardboard VR experience, CGI or video based. You will then prepare a 10 minute presentation using the Ignite format (“Enlighten us, but keep it quick”) that minimally meets the requirements outlined below. The intent of this assignment is to expose you to a wide variety of VR content, learn from successes as well as failures, hone your public presentation skills and understand who the leaders are in this emerging industry. To avoid duplicate presentations be sure to fill out the shared Google spreadsheet as...
Assignment 1: Your VR Experience
- by Prof. Dan Pacheco
- August 27
- in
Assignment 1: Blog post related to your experience Due date: Sunday by midnight. Worth 10 points Categorize as "Student Work" (before publishing) Write a blog post about your experience during the first class exercise, and also what you observed in others as went through each VR story on Wednesday. Some questions to keep in mind as you go through the exercise (and please don't limit your thoughts to just these): What storytelling techniques worked well? What didn’t work well? How did you and others feel in each scene? Did you feel...
Assignment 2: Team 360 Video Pitch
- by Prof. Dan Pacheco
- August 27
- in
Due: By midnight, Sunday Feb. 4. Starting next week, you will be shooting a unique 360 video with a partner with whom you will be randomly assigned. Based on what you learned in class and the examples you've tried from the VR Storytelling Hall of Fame, come up with a concept for a 360 video and put together a plan and pitch. Your instructor will select four or five videos that will be produced by teams of two starting next week. One lucky videographer will get to shoot her or his...
Assignment 3: Team 360 Video
- by Prof. Dan Pacheco
- August 27
- in
Focus: Working with your assigned team, create and stitch a 360 video of at least one scene of at least one minute in length. The topic should be what your producer pitched, unless your team agreed to change the topic. If using more than one scene, use Adobe Premier or Final Cut Pro to join the stitched videos and apply a simple fade effect between them. Do not add text and other special effects. How to Upload: Inject Youtube 360 metadata and upload that version to YouTube in the class account....
Assignment 4: Create a Scene in Unity
- by Prof. Dan Pacheco
- August 27
- in
Due: Sunday, 2/25 by Midnight Create your own unique scene in Unity using assets you acquire (free or paid) and export it for standalone Mac. Make sure it includes at least the following: - A terrain with one or more textures applied, and some mountains. - Find at least 3 free objects in the Unity Asset Store (Windows > Asset Store) and place them in the scene. You can also find free 3D assets at http://www.turbosquid.com/, CGTrader, and free textures at CGTextures. - Assign a skybox, either the one in the class demo, or if you're...
Focus: Build an interactive scene using Playmaker. Requirements: Make sure your scene does the following at minimum: Trigger an animation. Trigger a unique sound. Make a trigger that affects more than one object. Your scene should use assets from the Unity asset store, Turbosquid, Freesounds or elsewhere, not the primitive objects used in the tutorial. How to Turn it In: Create a screencast of your scene in Unity that shows the interactivity with the Playmaker window open so that it's clear that the logic is set up correctly. Post this to YouTube and...
Focus: Get a character from Mixamo and assign an animation to it. Use Playmaker to trigger the animation. Requirements: Make sure your character does the following at a minimum: Move from one point to another based on a trigger event. Animate while moving. Return to its original spot based on another trigger. Make a sound. Extra credit: Two points extra credit each will be given if you can do the following: also trigger a second animation in the same character, as Mixamo or Unity appears to have changed something that makes this no longer...
Assignment 7: Pitch your final project
- by Prof. Dan Pacheco
- August 27
- in
What You’ll Be Doing You will have 2 minutes to pitch your idea and convince the audience why your concept will be a success. Each audience member will have three votes to use. The student with the best pitch will get a prize. Pitch Requirements 2 minutes. 6 slides, 20 secs each. Slides should address: 1. What experience will you create? 2. Who is the target user? 3. What will people know or understand better after experiencing this? 4. What storytelling techniques unique to VR will you employ? 5. What is your plan of action, what...
Assignment 8: Photogrammetry
- by Prof. Dan Pacheco
- August 27
- in
Use the Trnio or Scann3D app on iOS or Android to create a 3D model of at least one object. Then either upload the object to Sketchfab, or add it to a Unity scene.
Final Project Requirements
- by Prof. Dan Pacheco
- April 13
- in
Please be sure to do the following when you turn in your final project. 360 Videos Upload into the class YouTube and Littlstar accounts. Upload the full-resolution MP4 into the NHSTorm class server (Mac only). Also, copy the full-res MP4 onto the Oculus PC (Alienware) in the innovation lab and test it in Kolor Eyes in the Oculus. CGI Scenes from Unity Create a screencast using Quicktime or other screencasting software that walks through your scene. Save a Windows export for either Oculus, or HTC Vive, on the appropriate computer...