Virtual Reality Storytelling Whitepaper on MirroringRUN MirroringRUN(镜像酷跑 in Chinese) is a Parkour Virtual Reality game developed by Mirrovr-a new company that engages in developing VR games and videos in China. MirroringRUN is developed in November, 2015 and was finished in three weeks. The writer interviewed the main developer, Xusong Yang for the details of developing this game. The Game that Gets Away from Cybersickness MirroringRUN is developed on the platform of Oculus Rift DK2. It also supports other VR helmets in the market. The game is set...
This is my final project created by Unity. The story is about a man escaping an asylum that is full of zombie-like patiences. The asylum was created by Cinema4D. I made some of the props, such as the radio, gurneys and the wheelchair. The patiences and the dead body are prefabs. . I used various triggers to make the story, including the door, the walls, the radio and the zombies, etc. Personally, what's good about my project is the dark and scary feeling. I used multiple elements in order to create...
I applied several things I learned from professor Giglio's book Slay the Dragon: Writing Great Stories for Video Games to my final assignment made by Unity. Although my work is quite simple, it contains the basic elements of game story telling. First, the protagonist needs to have a goal throughout the game. My protagonist's goal is to escape the asylum that is full of zombie-like patients. Second, the protagonist will face difficulties that prevent him from achieving his goal. I set the following difficulties: the door that leads to the next...
My idea for the final project is to create a zombie asylum with Unity. I plan to put a first person controller in a scene that looks like a dark, creepy asylum. (If it cannot be achieved well in Unity, I will consider using C4d). On the walls the player can see notes (written in blood) saying that the experience failed, all patience became zombies, etc. I will also add sound of zombies. Some zombies will appear in one end of the corridor and they will come closer and closer...
This is what I did for assignment 6. I applied "Play Animation" and "Stop Animation"for each of the walking zombie. I made the zombie at front the trigger object and set animation for him as well. I also applied "Audio play", when the player walks into the trigger zombie's area of the box collider, a funny music starts to play, when he or she walks out of the area it stops. What a pity we cannot hear it from the screen record. Update: last time I forgot to include the...
360 Video ft. The Horror Scene Experience
- by Yanfei Wang
- February 26
- in
Directed by Emily Bailey Stage setup by Emily Bailey Gulnaz Khan and Yanfei Wang, Stitched by Emily Bailey Gulnaz Khan and Yanfei Wang As a horror story lover, I came up with the idea of making a horror scene experience. The advantage of making a horror story is that we don't have to worry about getting permission to shoot in special places. All we used include an empty classroom, some Halloween props and a knife. We changed the exposure rate of the scene and added some creepy music in the post production to...
Assignment 5 Yanfei Wang
- by Yanfei Wang
- February 23
- in
My creation is a mystery alien world with a couple of outer space creatures on it. I hope to create a sense of novelty and adventure when the user walks in my scene. Specifically, when the user is walking, I hope he or she feel that the giant alien creature is going to fall on his or her head. (Not very successful, I confess). There's still plenty of rooms for me to improve my world, once I get more familiar with Unity. I encountered several problems while using Unity. For...
Wang Assignment 2-Video Pitch
- by Yanfei Wang
- February 2
- in
I plan to tell a horror story with the VR camera. The scene will be set in a dark, small room. The audience can look around and see a closed door. There are some blood on the floor and the moldy walls. The only thing on the floor is an old black-and-white photo that shows a family-father, mother and daughter. There are some drops of blood on the photo as well. The audience can hear a sad whisper of a woman in different corner of the room. They will look...
Last class wasn't the first time I try on VR equipments. However, I still felt amazing after I put on the equipment and became part of a Marvel Avenger story. I could observe the heros and villains from different angles. I could hear the sound explosion coming from different directions. I did feel like I was physically present in the scene but of course I can' see my own body. It was more like becoming a ghost floating in the middle of a battle field. The VR experience is much more...