Final Project: Osung

Welcome to Pan-mun-jom. As the virtual experience begins, please pay attention to the picture in front of you. This project is building the 3d model of the real scene, and the image contains the actual scene which I tried to reconstruct. The tall building looking over the image is called the House of Freedom, a structure which locates on the northern verge of the South Korean border. Going through the building, you will find the boundary between South and North Korea. Panmunjom was a village just north of the de...

Independent Learning : Osung

For unity assignments and the final project, I took two unity courses in Lynda.com. The first one is Unity 5: 3D Essential Training. The most practical lessons I earned from the course are the notion of meshes and the sound setting. What I meant by the sound setting is the spatial sound which is sensitive the location of the source and the listener. As I wrote in the post of Assignment 5, through this course, I could find the reason for unavailability of the spatial sound in a Unity scene. The other...

Assignment 6: Playmaker and Maximo: Osung

Since it is pretty much similar to the assignment 5, I made an Unity build and recorded the playing in other room (and I didn't want to bother other classmates in lab 205 with the sound) FSM tree is quite simple. When player touch the trigger area(invisible), Uncle M (muscle man with catwalk) approach poor Remy and  leaving the area, Uncle M run away. Uncle M is my own customized character built in Adobe Fuse. Uploaded on Mixamo and downloaded with animation. Remy came form Mixamo. The moving points of...

Assignment 5 : Playmaker Interactive : Osung Kwan

This is my assignment 5 (late due to baby birth). Some highlights I would like to mention are following: tweaked the Playmaker FSM a little bit. After stage 2, there are two branches, one is going back to idle state when player leave the trigger area, the other is when Golem reach poor Remy, he screams. Made trigger invisible. It actually located on the right before the corner but I removed the mesh(the object is cube), so only the trigger collider remains.  Built closed space. Poor Remy came from Mixamo...

Assignment 4 – An Abandoned Valley : Osung Kwan

In this Unity assignment, I made a scene where the experiencer is abandoned in an isolated valley. Under a full moon, you are about to enter a town in deep forest. And suddenly hear a car horn. I tried to make a secluded and remote atmosphere and think the visual is reasonable. What didn't work here is sound. I tried to make experience that the first person actor is following a street which lead to a deserted town and hear a alarming sound far away. Following the sound, the actor...

Assignment 3: Team project – Animal Shelter

Summary Our project is inviting audience to a local animal shelter. This is the summary of producer's post: "My idea is to create a 360 video experience of a local animal shelter. The main idea behind this video is to create empathy and make the users feel like they are interacting with these different animals. Before I went to an animal shelter, I had a somewhat negative outlook towards them. I had thought they were locations to house stray animals or vicious pets (kind of like a jail for bad...

Assignment 2: 360 Pitch by Osung

Osung Kwan Putting ourselves in DPS's shoes, that is my 360 video idea. Officers of DPS, Department of Public Safety, keep order in our community. However, the first thing comes up in my mind encountering DPS is 'am I doing wrong something or not'. Almost every time when seeing them on streets, I am just busy with reminding myself traffic rules. So my idea is about being an officer in virtual reality and understanding the scene better. What will be like to patrol and watch community for public safety? The...