Assignments 5 and 6 – Katie Conti
- by kaconti
- March 22
- in
Assignments 5 and 6 - by Katie Conti
Animated Unity Castle World (Youtube):
This project brought about a major learning curve for me. I had never used this kind of programming/gaming engine before, and honestly, I'm not even much of a gamer myself. When I found a plethora of medieval assets from the Unity store, Mixamo figures, and TurboSquid I decided to recall my middle school fascination with medieval times and folkloric legends.
My story was this:
You are teleported back in time, where you find yourself outside the walls of a medieval city, seemingly a castle compound. Security is tight, with a number of knights guarding the entrance into the city. Inside is the famed Fountain of Youth that you have been tasked with discovering. You go up to the knights, who seem to come out of nowhere. At first you are shocked to see them, so you take a step back. The older guard realizes you're the one they've been waiting for and jumps up to get your attention again. The younger Red Knight heads into the compound, as if he wants you to follow. You head inside, and look around curiously... There is a large lovely fountain in the center, but it looks too good to be true. On your right, you see a wishing well that just so happens to be lit up. The knight is standing there, pacing out of excitement. You head over and hear a magical sound - it must be true! You've found the fountain of youth, take some of its water, and also take some of the water from the lovely fountain in the center of the town square... just in case.
To start, I built upon much of what I learned in Assignment 4. I learned how to use new terrain flattening tools, and put a lot of work into creating an new and improved scene. I used models from the Unity Asset Store and TurboSquid.com, including a castle pack and some prefab medieval houses. I downloaded some cool textures to add in a stone floor that finished off the medieval aesthetic. Adding in animated avatars was tricky but I got the hang of it, and added two different knight characters that I built in Mixamo and uploaded into Unity. The logic sequences/animated moving objects was difficult for me to wrap my head around, but I think I finally figured it out in the end.
I added two logic scenes. First, walking into the box collider around the left side platform outside the entrance brings down the Older Guard from above left and brings out the Red Knight from inside. Stepping backwards out of the box collider makes the trigger exit which causes the Older Guard's Jumping animation to play. Walking back into the box collider and through the entry way causes the Red Knight to run inside and head to the Wishing Well/Fountain of Youth. The Second Sequence triggers audio to play or stop when you move in or out of the box collider surrounding the Well.
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