Assignment 6 – Playmaker
- by J.C. Kuang
- October 24
- in
My greatest triumph in this assignment was debugging all my compatibility issues between the NH Macs and my PC in order to incorporate Playmaker into an existing scene. But anyway, here's a terminal string of logic which activates my jukebox, and a logic loop which operates the Uncooperative Treasure Chest. In case it wasn't obvious, creative walking simulators which make ample use of effects like these (such as The Stanley Parable) to tell engaging stories are a big influence on me.
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