Assignment 4 – An Abandoned Valley : Osung Kwan
- by oskwan
- October 8
- in
In this Unity assignment, I made a scene where the experiencer is abandoned in an isolated valley. Under a full moon, you are about to enter a town in deep forest. And suddenly hear a car horn.
I tried to make a secluded and remote atmosphere and think the visual is reasonable. What didn't work here is sound. I tried to make experience that the first person actor is following a street which lead to a deserted town and hear a alarming sound far away. Following the sound, the actor will eventually find a shocking truth why the town is abandoned. But spatial sound didn't work to the end after I touched every attributes in sound control from spatial blend to sound graph. The location sensitive sound control is a question which I most want to find the answer.
This scene is created as a subset of an idea which is to create an radioactive contaminated real scene. A picture in my mind is that an abandoned town which affected by Chernobyl leak. A dispute around post-Fukushima nuclear reactor policy is hot in South Korea as much as other nations. My grand goal here is to create a realistic scene of nuclear material leakage accident venue such as Fukushima power plant.
I should have to admit that large part of the inspiration came from the Hiroshima a-bomb VR project. The most interesting part of VR technology may be presenting an experience which can't be experienced in real due to the risk. This kind of experience can present what will be like the scene of nuclear disaster to the viewers. Such VR experience can serve to enrich the discussion around the policy.
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