Assignment 1 — Sijia Le

Assignment 1 — Sijia Le


        Actually, the class on Wednesday evening is not my first VR class, I have been

interested in Virtual Reality technology since Prof. Pacheco introduced it to us in the

Industry Force class last semester. But, I still remember how excited I was the first time

I experienced these VR headsets.

         I tried the google cardboard first, seeing the 360 videos downloaded from Youtube.

It was a video of a sea. It felt so real like I was really sitting by the sea, and I can see

people around me. It was awesome.

What storytelling techniques   worked well? What didn’t work well?

         After trying most of the VR headsets, I like the HTC Vive most. Since first time

experienced it, I’ve been paying attention to this particular headset because I think HTC

Vive is relatively more mature than others.

         With 2 multi-function trackpad, I can choose options effortlessly with more 20

sensors on the controllers. Furthermore, there are also 2 wireless base stations provide

motion tracking for better VR experiences. I also like the experience drawing 3D

pictures with these equipments, I’ve never tried this before, it feels magical.

What I think didn’t work well is the skydiving. Because the scene is not that real,

and I didn’t have much freedom to walk or see around the scene.

Did you feel physically present in any of them? Which ones, and what do

you think contributes to that feeling?

        I did feel physically present in the Pixar movie, I think the most reason is that it is an

animation movie in a small house. It felt like I was exactly in the house with the little

hedgehog, the balloons flew around the hedgehog and me. And also when I looked

around, I could see furniture behind me. I think the sound also contributes a lot to the

experience.

Did anyone experience nausea? If so, what might have triggered it?

     Yes. I felt little nausea when I tried to look around the virtual world. I guess it might

because I moved my head too quickly while wearing a headset.

Did you ever get a sense of uncannyness in a scene, as if you were in a

comic strip?

        Yes, I lost my mind in the Pixar lovely short movie.

How does the following affect the experience?

I think the screen resolution is vital, it can directly affect player’s experience. The sound is

also important because hearing sense is one of the five senses and it can provide

authenticity. If the head tracking isn’t smooth, players would feel uncomfortable and

hard to control the equipment. As for wired versus wireless, wireless is better without

the doubt, for the reason that the wire could affect players and it’s inconvenient. The better

quality of 3D graphics the better experience players would get because VR is a

technology to combine virtual and reality world. The full spherical range of vision is also

crucial. VR aims to let players feel like in the real world, so it has to create a scene of

360.

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