Assignment 05 Interactive Unity Scene
- by Lenny Martinez
- October 15
- in
By Lenny Martinez
For my animation, I use the toilet as the central trigger. When I close enough to it, some things happen: 1) The metal plate is hidden; 2) Text stating that the "Toilet is very green!" pops up; 3) The y-bot aA Mixamo character) expresses Agony. When you step away, the scene resets and a flushing sound is heard. The entirety of the interaction is based on the actions: Activate Game Object and Play Sound.
It's definitely an unusual set of objects to have in a scene, but the toilet text combo, was meant as a proof of concept for some work I'm doing with the Interactive Design & Visualization Lab. The next step would be to make the toilet glow, add a background to the text, and make it work with HTC vive controller clicks.
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